• Gravgun pickup MOVETYPE_NONE and strength
    2 replies, posted
I need for the gravgun to be able to pickup the prop that i used this code on. [lua] function GM:GravGunPunt( ply, target ) target:SetMoveType(MOVETYPE_NONE) end [/lua] ^^Works like a charm I have tried this script below but it doesn't work for picking it up agan. [lua] function GM:GravGunOnPickedUp( ply, target ) target:SetMoveType(MOVETYPE_VPHYSICS) end [/lua] Also, how do i change the strength of the Gravgun so it can pickup anything.
If enabling movetype doesn't seem to work, try one of two things: 1. Get the entity's physics object and use [b][url=wiki.garrysmod.com/?title=PhysObj.EnableMotion]PhysObj.EnableMotion [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] 2. [b][url=wiki.garrysmod.com/?title=Constraint.Weld]Constraint.Weld [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] it to the world
With enable motion its this yeh? [lua] function GM:GravGunOnPickedUp( ply, target ) PhysObj:EnableMotion( target, enable ) end [/lua] Weld would stop me being able to pick it up, not make me able to though :S [editline]12:05AM[/editline] I'm now using this but it doesn't work (the unfreeze) [lua] function GM:GravGunPunt( ply, target ) target:SetMoveType(MOVETYPE_PUSH) end function GM:GravGunOnPickedUp( ply, target ) PhysObj:EnableMotion( target, enable ) end[/lua]
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