Im not having a problem initializing the file according to the console, but in my gamemode the hud and etc gives me this error : [ERROR] gamemodes/battleroyale/gamemode/cl_init.lua:121: attempt to call method 'Alive' (a nil value)
, and onyl way to get rid of it is to re-save the file during runtime. Anyone know what would cause this..?
How are we meant to point you to the line and tell you what the hell is wrong - when you haven't provided any code at all?
@Edit: Altho symptome seems like you are applying a variable to localplayer before he loads.
[CODE] GM.Version = "0.0.1"
GM.Name = "Battle Royale"
GM.Author = "Damien Ostler | 336-823-0423 | Damienostler1@outlook.com"
DeriveGamemode("base" )
include("cl_commandsystem.lua")
client=LocalPlayer()
local armormat = Material ("battleroyale/armor2.png", "nocull")
local barfillmat = Material ("battleroyale/barFill.png", "nocull")
local barmarkermat = Material ("battleroyale/barMarker.png", "nocull")
local barbackgroundmat = Material ("battleroyale/barBackground.png", "nocull")
local healthmat = Material ("battleroyale/health2.png", "nocull")
local playerportraitmat = Material ("battleroyale/playerPortrait.png", "nocull")
local crosshairmat = Material ("battleroyale/crosshair.png", "nocull")
local honeycomb mat = Material ("battleroyale/honeyComb.png", "nocull")
local CrosshairRadius = 25
local CrosshairColor = Color( 0, 0, 0, 255 )
surface.CreateFont( "HudFont1", {
font = "Tele-Marines", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
size = 20,
weight = 100,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
surface.CreateFont( "HudFont2", {
font = "Tele-Marines", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
size = 14,
weight = 100,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
surface.CreateFont( "HudTimer", {
font = "Tele-Marines", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
size = 30,
weight = 100,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
local hide = {
CHudAmmo = true,
CHudBattery = true,
CHudCrosshair = true,
CHudHealth = true,
CHudSecondaryAmmo = true,
--CHudWeaponSelection = true
}
if not ConVarExists("cl_covercamera") then
CreateClientConVar("cl_covercamera", '1', true)
end
if not ConVarExists("cl_covertext") then
CreateClientConVar("cl_covertext", '1', true)
end
if not ConVarExists("cl_coverauto") then
CreateClientConVar("cl_coverauto", '0', true)
end
timevar=string.ToMinutesSeconds(0)
net.Receive( "updateTimer", function( len, pl )
timervar=net.ReadString()
end)
hook.Add( "HUDShouldDraw", "HideHUD", function( name )
if ( hide[ name ] ) then return false end
end )
function HUDPaint()
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( armormat ) -- If you use Material, cache it!
surface.DrawTexturedRect( (ScrW()/2)-150,25, 300, 75 )
local w,h = draw.SimpleTextOutlined( timervar, "HudTimer", 900*( ScrW() / 1920),60*( ScrH() / 1080),Color(152,218,217),0,0,0.5,Color(150,150,150) )
if(client:Alive() && client:GetNWBool("inGame"))then
--Player Portiat--
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( playerportraitmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 25*( ScrW() / 1920),25*( ScrH() / 1080), 200*( ScrW() / 1920) , 200*( ScrH() / 1080) )
------------------
--Armor Bar--
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barbackgroundmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 200*( ScrW() / 1920),88*( ScrH() / 1080), 200*( ScrW() / 1920), 49*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barfillmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 200*( ScrW() / 1920), 76*( ScrH() / 1080), ((200/client:GetNWInt("maxArmor"))*client:Armor())*( ScrW() / 1920), 75*( ScrH() / 1080) )
surface.SetMaterial( barmarkermat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 190*( ScrW() / 1920),93*( ScrH() / 1080), 35*( ScrW() / 1920), 35*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( armormat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 198*( ScrW() / 1920),65*( ScrH() / 1080), 200*( ScrW() / 1920), 45*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
if(client:Armor()>client:GetNWInt("maxArmor")/2)then
local w,h = draw.SimpleTextOutlined( "Armor", "HudFont1", 245*( ScrW() / 1920),70*( ScrH() / 1080),Color(152,218,217),0,0,0.5,Color(150,150,150) )
elseif(client:Armor()>client:GetNWInt("maxArmor")/3)then
local w,h = draw.SimpleTextOutlined( "Armor", "HudFont1", 245*( ScrW() / 1920),70*( ScrH() / 1080),Color(225,225,0),0,0,0.5,Color(150,150,150) )
else
local w,h = draw.SimpleTextOutlined( "Armor", "HudFont1", 245*( ScrW() / 1920),70*( ScrH() / 1080),Color(152,0,0),0,0,0.5,Color(150,150,150) )
end
------------
--------------
--Health Bar--
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barbackgroundmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 250*( ScrW() / 1920),168*( ScrH() / 1080), 200*( ScrW() / 1920), 49*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barfillmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 250*( ScrW() / 1920), 156*( ScrH() / 1080), ((200/client:GetMaxHealth())*client:Health())*( ScrW() / 1920), 75*( ScrH() / 1080) )
surface.SetMaterial( barmarkermat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 240*( ScrW() / 1920),173*( ScrH() / 1080), 35*( ScrW() / 1920), 35*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( armormat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 220*( ScrW() / 1920),145*( ScrH() / 1080), 240*( ScrW() / 1920), 45*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
if(client:Health()>client:GetMaxHealth()/2)then
local w,h = draw.SimpleTextOutlined( "Health", "HudFont1", 285*( ScrW() / 1920),150*( ScrH() / 1080),Color(152,218,217),0,0,0.5,Color(150,150,150) )
elseif(client:Health()>client:GetMaxHealth()/3)then
local w,h = draw.SimpleTextOutlined( "Health", "HudFont1", 285*( ScrW() / 1920),150*( ScrH() / 1080),Color(225,225,0),0,0,0.5,Color(150,150,150) )
else
local w,h = draw.SimpleTextOutlined( "Health", "HudFont1", 285*( ScrW() / 1920),150*( ScrH() / 1080),Color(152,0,0),0,0,0.5,Color(150,150,150) )
end
------------
------------
--Health Bar--
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barbackgroundmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 50*( ScrW() / 1920),238*( ScrH() / 1080), 400*( ScrW() / 1920), 49*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( barfillmat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 50*( ScrW() / 1920), 226*( ScrH() / 1080), ((400/client:GetNWInt("maxStamina"))*client:GetNWInt("curStamina"))*( ScrW() / 1920), 75*( ScrH() / 1080) )
surface.SetMaterial( barmarkermat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 40*( ScrW() / 1920),243*( ScrH() / 1080), 35*( ScrW() / 1920), 35*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.SetMaterial( armormat ) -- If you use Material, cache it!
surface.DrawTexturedRect( 125*( ScrW() / 1920),215*( ScrH() / 1080), 240*( ScrW() / 1920), 45*( ScrH() / 1080) )
surface.SetDrawColor( 255, 255, 255, 255 )
if(client:GetNWInt("curStamina")>client:GetNWInt("maxStamina")/2)then
local w,h = draw.SimpleTextOutlined( "Energy", "HudFont1", 175*( ScrW() / 1920),220*( ScrH() / 1080),Color(152,218,217),0,0,0.5,Color(150,150,150) )
elseif(client:GetNWInt("curStamina")>client:GetNWInt("maxStamina")/3)then
local w,h = draw.SimpleTextOutlined( "Energy", "HudFont1", 175*( ScrW() / 1920),220*( ScrH() / 1080),Color(225,225,0)
[QUOTE=DamienTehDemo;48923801][CODE] -SNIP-
[/CODE][/QUOTE]
If you are going to give us the entire file post it on paste bin so it at least has line numbers.
Did you not read Neth's post?
client=LocalPlayer()
'Altho symptome seems like you are applying a variable to localplayer before he loads.'
IIRC LocalPlayer() returns nil until after InitPostEntity is called, so you'll have to wait until that hook is called to assign/do anything with LocalPlayer().
[QUOTE=Melted Bu11et;48925641]IIRC LocalPlayer() returns nil until after InitPostEntity is called, so you'll have to wait until that hook is called to assign/do anything with LocalPlayer().[/QUOTE]
I went to bed but yeah, was gonna say i found out i was assignning the variable "client" before LocalPlayer() could be called. It works perfectly now :)
Sorry, you need to Log In to post a reply to this thread.