• Rotate sprite
    1 replies, posted
How to rotate a sprite correctly? [lua] local pos = self.Owner:GetShootPos() local ang = self.Owner:GetAimVector() pos = pos+(ang*128) local m = Matrix() m:SetAngles(Angle(0, 90, 0)) m:SetTranslation(Vector(0, 0, 0)) cam.PushModelMatrix(m) render.SetMaterial(Material( "sprites/blueglow2" )) render.DrawSprite(pos, 20, 20, Color(255,255,255)) cam.PopModelMatrix() [/lua] This moves it somewhere random.
You don't really rotate a sprite. If you really must do it, either edit the texture, or try looking into .vmt parameters.
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