• Item Cleaner
    2 replies, posted
[lua] function GM:Initialize( ) for _,v in ipairs(ents.GetAll()) do if (v:GetClass():find"weapon" and IsValid(v:GetPhysicsObject()) and not IsValid(v:GetOwner())) or v:GetClass():find"item" then v:Remove() end end end [/lua]I am wanting to remove all weapons and ammo that are in the loaded map. That's what i got so far, and it doesn't appear to be working. Any help would be great.
Change it from Initialize to InitPostEntity and see where that gets you. Last I checked, Initialize is ran before entities are created.
Worked like a charm. Thanks Kogitsune!
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