Like natural physics movement (force push) or a smooth, controlled movement?
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetPos]Entity:SetPos[/url]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetVelocity]Entity:SetVelocity[/url]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetAngles]Entity:SetAngles[/url]
There's (probably) other ways but those seem the most common...
If you want to transition between two vectors/angles (like the post above this one thinks you might) then you could try [URL="http://wiki.garrysmod.com/page/Global/LerpVector"]lerping[/URL], but there are probably a million better alternatives that I'm too dumb to know about yet
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