[CODE]function mykamikaze()
local kamikaze = ents.Create( "npc_zombie" )
kamikaze:SetPos( kamikazePosition[ math.random( 1, 3) ] )
kamikazeSpawn()
kamikazeSpawn = {}
kamikazeSpawn[1] = Vector( 80, -800, 90 )
kamikazeSpawn[2] = Vector( 70, -300, 90 )
kamikazeSpawn[3] = Vector( 170, -330, 90 )
end
timer.Create( "kamikaze", 1, 0, mykamikaze )[/CODE]
Does sombody know what's wrong with this script it keeps saying Timer Failed ! I know its an easy script only costed me around 5 mins but I already got some issues with timers
1) Post the error you are getting.
2) You are calling the function from itself, you are creating an infinite loop
3) [del]You are trying to access the table BEFORE you create the table[/del] Even more then that, you trying to access a table that doesn't even exist.
4) You are never actually spawning the entity.
[code]
local kamikazeSpawn = {
Vector( 80, -800, 90 ),
Vector( 70, -300, 90 ),
Vector( 170, -330, 90 )
}
timer.Create( "kamikaze", 1, 0, function()
local kamikaze = ents.Create( "npc_zombie" )
kamikaze:SetPos( kamikazeSpawn[ math.random( 1, 3) ] )
kamikaze:Spawn()
end )[/code]
Oh thx ! I appriciate your help
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