[QUOTE=whitestar;48935253][url]https://scriptfodder.com/scripts/view/369[/url][/QUOTE]
I've purchased this already and players seem to like simplicity over anything. I imagine the gamemode would be simple to code and I'm already trying myself but I'm not good with visuals.
[QUOTE=TheTechPony;48936112]I've purchased this already and players seem to like simplicity over anything. I imagine the gamemode would be simple to code and I'm already trying myself but I'm not good with visuals.[/QUOTE]
Why do you mind visuals if you wanted the simplicity.
A black rectangle, white text, green and red buttons and you are ready. :v:
"simple to code" - I dont even know how to code an hunger, hurt, thirst etc system - didnt even try yet though, wanted to code an publicably available version of ZWorld.
[QUOTE=TheTechPony;48936112]I've purchased this already and players seem to like simplicity over anything. I imagine the gamemode would be simple to code and I'm already trying myself but I'm not good with visuals.[/QUOTE]
What isn't simple about it? If you wish to flesh out a gamemode, eventually something has to give way otherwise it wouldn't be worth what it is.
[QUOTE=TheTechPony;48936112]I've purchased this already and players seem to like simplicity over anything. I imagine the gamemode would be simple to code and I'm already trying myself but I'm not good with visuals.[/QUOTE]
I can already tell you to get a gamemode to behave like DayZ is in no way going to be "simple to code" unless you have a vast amount of Lua experience.
Start with the small stuff first. Figure out how to code a hud that displays static numbers for your thirst, hunger, etc. Once you've done that, learn how to set client variables and network them, assuming you're not using SetNWInt and GetNWInt. Then modify your hud to draw from those new variables. Once you've done that all you need to code for them are the server-side updating functions.
[QUOTE=Blasphemy;48938154]Start with the small stuff first. Figure out how to code a hud that displays static numbers for your thirst, hunger, etc. Once you've done that, learn how to set client variables and network them, assuming you're not using SetNWInt and GetNWInt. Then modify your hud to draw from those new variables. Once you've done that all you need to code for them are the server-side updating functions.[/QUOTE]
That completes the hud part. But you also have to take into account the fact of him wanting to save what they currently have before they exit the game (database advised). An inventory system for managing the items. You're going to need a spawning system for the zombies (and decide if you're going to use default gmod zombies or go with nextbot). As well as a spawning system for items that are going to randomly generate through-out the map so players have things to pick up and utilize. List goes on and on.
Yeah start with the small stuff, but you also need to take the other things into observation because if you don't have the Lua knowledge to achieve all of this, the hud isn't going to do a lot of good. Which means you'll end up scraping it, it taking half a year to complete a working version as you go through and learn, or hiring a developer to come in and finish.
Feel free to fork this: [url]https://facepunch.com/showthread.php?t=1484323[/url]
I haven't had time in the last few months to work on it, but it's fairly well documented and you should be able to see how a lot of things are done, add me on steam if you've got any questions.
There ya go. Good starting point.
I wasn't thinking about the spawning system for items and players when I said it was simple, for some reason I only thought of a hunger/thirst system for the HUD.
[QUOTE=Adzter;48939252]Feel free to fork this: [url]https://facepunch.com/showthread.php?t=1484323[/url]
I haven't had time in the last few months to work on it, but it's fairly well documented and you should be able to see how a lot of things are done, add me on steam if you've got any questions.[/QUOTE]
I'll take a shot at this, thanks for the help.
If you want that defused gmodz shit message me.
the leak?
[QUOTE=Phoenixf129;48948477]the leak?[/QUOTE]
What leak?
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