How can I draw shoot trace? I thought to do:
[lua] local bullet = {}
bullet.Num = 1
bullet.Src = self.Owner:GetShootPos()
bullet.Dir = self.Owner:GetAimVector()
bullet.Spread = 0
bullet.Tracer = 1
bullet.Force = 0
bullet.Damage = 0
bullet.AmmoType = "Pistol"
self.Owner:FireBullets( bullet )[/lua]
But maybe there is another better way to do it. Any idea?
bullet.Tracer = 1 // Show a tracer on every x bullets
bullet.TracerName = "Tracer" // what Tracer Effect should be used
here's some of them
AR2Tracer - Self-descripting. Visible from all directions except under it
AirboatGunHeavyTracer - Makes a bigger version of the Pulse-rifle Tracer.
AirboatGunTracer - Similar to the Pulse-rifle Tracer, only visible from above.
Tracer - 9mm pistol tracer
StriderTracer - Similar to AR2 tracer
HelicopterTracer - Similar to GunshipTracer effect
GunshipTracer - 2x the size of the pulse-rifle tracer
LaserTracer - The tool tracer effect from the Tool Gun
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