• Rotate prop
    1 replies, posted
How to rotate props like physgun do so it doesn't go through walls? [lua] phys:AddAngleVelocity(ent:GetForward() - self.Owner:GetAimVector()) [/lua] Don't work very well.
I've tried [lua] local phys = ent:GetPhysicsObject() local Ang = Angle(0,90,0) local AngleVector = ent:GetAngles():Forward() + ent:GetAngles():Right() + ent:GetAngles():Up() local AngleTo = Ang:Forward() + Ang:Right() + Ang:Up() local Dir = AngleVector-AngleTo phys:AddAngleVelocity(Dir) [/lua] But it rotates prop somewhere random.
Sorry, you need to Log In to post a reply to this thread.