How do you add simple text to a derma panel? I forgot how :l
Some would say you should use a [b][url=http://wiki.garrysmod.com/?title=DLabel]DLabel[/b][/url], but personally I prefer creating a DPanel and overriding the paint hook with [b][url=wiki.garrysmod.com/?title=Draw.DrawText]Draw.DrawText [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b].
Okay, how come my entity won't update? I reloaded the gamemode, and my derma panel won't change.
[editline]02:44AM[/editline]
Cl_Init:
[lua]
function my_message_hook( um )
local DermaPanel = vgui.Create( "DFrame" ) -- Creates the frame itself
DermaPanel:SetPos( 300, 500 ) -- Position on the players screen
DermaPanel:SetSize( 400, 200 ) -- Size of the frame
DermaPanel:SetTitle( "Bar Owner" ) -- Title of the frame
DermaPanel:SetVisible( true )
DermaPanel:SetDraggable( false ) -- Draggable by mouse?
DermaPanel:ShowCloseButton( true ) -- Show the close button?
DermaPanel:MakePopup( true )
local TestingPanel = vgui.Create( "DPanel", DermaPanel )
TestingPanel:SetPos( 5, 25 )
TestingPanel:SetSize( 390, 170 )
TestingPanel.Paint = function() -- Paint function
surface.SetDrawColor( 50, 50, 50, 255 ) -- Set our rect color below us; we do this so you can see items added to this panel
surface.DrawRect( 0, 0, TestingPanel:GetWide(), TestingPanel:GetTall() ) -- Draw the rect
end
local Label1 = vgui.Create("Label", TestingPanel)
Label1:SetPos(5,5)
Label1:SetText("Hello, how can I help you? ")
Label1:SizeToContents()
local DermaButton8 = vgui.Create( "DButton", TestingPanel )
DermaButton8:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton8:SetText( "Nevermind" )
DermaButton8:SetPos( 10, 100 )
DermaButton8:SetSize( 380, 25 )
DermaButton8.DoClick = function ()
DermaPanel:SetVisible( false )
end
local DermaButton5 = vgui.Create( "DButton", TestingPanel )
DermaButton5:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton5:SetText( "Are you hiring?" )
DermaButton5:SetPos( 10, 75 )
DermaButton5:SetSize( 380, 25 )
DermaButton5.DoClick = function ()
local DermaButton6 = vgui.Create( "DButton", TestingPanel )
DermaButton6:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton6:SetText( "Sure!" )
DermaButton6:SetPos( 10, 50 )
DermaButton6:SetSize( 380, 25 )
Label1:SetText("Yes. You you like to be a Bar Keeper?")
DermaButton8:SetVisible( false )
DermaButton6.DoClick = function ()
end
local DermaButton7 = vgui.Create( "DButton", TestingPanel )
DermaButton7:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton7:SetText( "No Thanks" )
DermaButton7:SetPos( 10, 75 )
DermaButton7:SetSize( 380, 25 )
Label1:SetText("Yes. You you like to be a Bar Keeper?")
DermaButton7.DoClick = function ()
DermaPanel:SetVisible( false )
end
end
local DermaButton = vgui.Create( "DButton", TestingPanel )
DermaButton:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton:SetText( "What is this place?" )
DermaButton:SetPos( 10, 50 )
DermaButton:SetSize( 380, 25 )
DermaButton.DoClick = function ()
local DermaButton2 = vgui.Create( "DButton", TestingPanel )
DermaButton2:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton2:SetText( "Are you hiring?" )
DermaButton2:SetPos( 10, 50 )
DermaButton2:SetSize( 380, 25 )
DermaButton5:SetVisible( false )
DermaButton8:SetVisible( false )
Label1:SetText("Well, this would be my bar. ")
DermaButton2.DoClick = function ()
local DermaButton3 = vgui.Create( "DButton", TestingPanel )
DermaButton3:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton3:SetText( "Sure!" )
DermaButton3:SetPos( 10, 50 )
DermaButton3:SetSize( 380, 25 )
Label1:SetText("Yes. You you like to be a Bar Keeper?")
DermaButton3.DoClick = function ()
end
local DermaButton4 = vgui.Create( "DButton", TestingPanel )
DermaButton4:SetParent( DermaPanel ) -- Set parent to our "DermaPanel"
DermaButton4:SetText( "No Thanks" )
DermaButton4:SetPos( 10, 75 )
DermaButton4:SetSize( 380, 25 )
DermaButton4.DoClick = function ()
DermaPanel:SetVisible( false )
end
end
end
end
usermessage.Hook("my_message", my_message_hook)
[/lua]
Init:
[lua]
function ENT:AcceptInput( name, activator, caller )
umsg.Start("my_message", activator)
umsg.End("my_message")
end
[/lua]
This might help you:
[url=http://www.garrysmod.org/downloads/?a=view&id=78811][img]http://www.garrysmod.org/img/?t=dll&id=78811[/img][/url]
it has something to do with AcceptInput cause now it doesn't even work. I put print("hey"), and when I press e on it nothing happens.
I also tried making the file again.. I tried the thing you told me to use, and that didn't work.
I reloaded the map, and it just won't work.
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