• lua:4: attempt to index global 'SWEP' (a nil value) 1. unknown
    18 replies, posted
So im making my first sweep to test it out and i used a template from garrys mod .org with some custom models. but when i load it in gmod i get this error: [ERROR] lua/howl.lua:4: attempt to index global 'SWEP' (a nil value) 1. unknown - lua/howl.lua:4 ive looked around the internet but find it hard to find a answer please help [CODE]-- Swep Creator - theRumblers100 //General Settings \\ SWEP.AdminSpawnable = true // Is the swep spawnable for admin SWEP.ViewModelFOV = 64 // How much of the weapon do u see ? SWEP.ViewModel = "models/weapons/v_tom_m4a1.mdl" // The viewModel, the model you se when you are holding it-.- SWEP.WorldModel = "models/weapons/w_tom_m4a1.mdl" // The worlmodel, The model yu when it's down on the ground SWEP.AutoSwitchTo = true // when someone walks over the swep, chould i automatectly change to your swep ? SWEP.Slot = 3 // Deside wich slot you want your swep do be in 1 2 3 4 5 6 SWEP.HoldType = "ar2" // How the swep is hold Pistol smg greanade melee SWEP.PrintName = "CSGO: M4A1 Howl" // your sweps name SWEP.Author = "✯theRumblers100✯" // Your name SWEP.Spawnable = true // Can everybody spawn this swep ? - If you want only admin keep this false and adminsapwnable true. SWEP.AutoSwitchFrom = false // Does the weapon get changed by other sweps if you pick them up ? SWEP.FiresUnderwater = false // Does your swep fire under water ? SWEP.Weight = 5 // Chose the weight of the Swep SWEP.DrawCrosshair = true // Do you want it to have a crosshair ? SWEP.Category = "theRumblers100's CSGO Weapons" // Make your own catogory for the swep SWEP.SlotPos = 4 // Deside wich slot you want your swep do be in 1 2 3 4 5 6 SWEP.DrawAmmo = true // Does the ammo show up when you are using it ? True / False SWEP.ReloadSound = "m4a1_clipout.wav,m4a1_clipin.wav" // Reload sound, you can use the default ones, or you can use your one; Example; "sound/myswepreload.waw" SWEP.Instructions = "Press primary fire button to fire :D" // How do pepole use your swep ? SWEP.Contact = "YourMailAdress" // How Pepole chould contact you if they find bugs, errors, etc SWEP.Purpose = "M4A1 with the Howl skin" // What is the purpose with this swep ? SWEP.base = "weapon_base" //General settings\\ //PrimaryFire Settings\\ SWEP.Primary.Sound = "m4a1_unsil-1.wav" // The sound that plays when you shoot :] SWEP.Primary.Damage = 20 // How much damage the swep is doing SWEP.Primary.TakeAmmo = 1 // How much ammo does it take for each shot ? SWEP.Primary.ClipSize = 20 // The clipsize SWEP.Primary.Ammo = "smg1" // ammmo type pistol/ smg1 SWEP.Primary.DefaultClip = 60 // How much ammo does the swep come with `? SWEP.Primary.Spread = 0.5 // Does the bullets spread all over, if you want it fire exactly where you are aiming leave it o.1 SWEP.Primary.NumberofShots = 1 // How many bullets you are firing each shot. SWEP.Primary.Automatic = true // Is the swep automatic ? SWEP.Primary.Recoil = 1 // How much we should punch the view SWEP.Primary.Delay = 0.25 // How long time before you can fire again SWEP.Primary.Force = 10 // The force of the shot //PrimaryFire settings\\ //SWEP:Initialize()\\ function SWEP:Initialize() util.PrecacheSound(self.Primary.Sound) util.PrecacheSound(self.Secondary.Sound) if ( SERVER ) then self:SetWeaponHoldType( self.HoldType ) end end //SWEP:Initialize()\\ //SWEP:PrimaryFire()\\ function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end local bullet = {} bullet.Num = self.Primary.NumberofShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( self.Primary.Spread * 0.1 , self.Primary.Spread * 0.1, 0) bullet.Tracer = 0 bullet.Force = self.Primary.Force bullet.Damage = self.Primary.Damage bullet.AmmoType = self.Primary.Ammo local rnda = self.Primary.Recoil * -1 local rndb = self.Primary.Recoil * math.random(-1, 1) self:ShootEffects() self.Owner:FireBullets( bullet ) self.Weapon:EmitSound(Sound(self.Primary.Sound)) self.Owner:ViewPunch( Angle( rnda,rndb,rnda ) ) self:TakePrimaryAmmo(self.Primary.TakeAmmo) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) end //SWEP:PrimaryFire()\\ //SWEP:Throw_Attack(Model, Sound, Angle)\\ function SWEP:Throw_Attack (Model, Sound, Angle) local tr = self.Owner:GetEyeTrace() self.Weapon:EmitSound (Sound) self.BaseClass.ShootEffects (self) if (!SERVER) then return end local ent = ents.Create ("prop_physics") ent:SetModel (Model) ent:SetPos (self.Owner:EyePos() + (self.Owner:GetAimVector() * 16)) ent:SetAngles (self.Owner:EyeAngles()) ent:Spawn() local phys = ent:GetPhysicsObject() local shot_length = tr.HitPos:Length() phys:ApplyForceCenter (self.Owner:GetAimVector():GetNormalized() * math.pow (shot_length, 7)) phys:AddAngleVelocity(Angle) cleanup.Add (self.Owner, "props", ent) undo.Create ("Thrown model") undo.AddEntity (ent) undo.SetPlayer (self.Owner) undo.Finish() end //Throw_Attack(Model, Sound, Angle)\\ [/CODE]
The file must be lua/[b]weapons/[/b]howl.lua
the script is not being recognized as a weapon script, due to its position. try placing "howl.lua" inside the "/weapons" folder of the Lua folder you put it in. edit: basically do what Robotboy said just before me.
were is that at? [editline]27th October 2015[/editline] [QUOTE=cynaraos;48993071]the script is not being recognized as a weapon script, due to its position. try placing "howl.lua" inside the "/weapons" folder of the Lua folder you put it in. edit: basically do what Robotboy said just before me.[/QUOTE] okay
"lua/howl.lua"? it needs to be "lua/[b]weapons[/b]/howl.lua"
[QUOTE=cynaraos;48993071]the script is not being recognized as a weapon script, due to its position. try placing "howl.lua" inside the "/weapons" folder of the Lua folder you put it in. edit: basically do what Robotboy said just before me.[/QUOTE] i now get this: Couldn't include file 'howl.lua' (File not found) (<nowhere>)
at the top of the file put this: AddCSLuaFile()
[QUOTE=MasterPatch;48993081]i now get this: Couldn't include file 'howl.lua' (File not found) (<nowhere>)[/QUOTE] there are no inclusion calls in your script, did you include every single part of your script in your original post?
[QUOTE=cynaraos;48993085]there are no inclusion calls in your script, did you include every single part of your script in your original post?[/QUOTE] yes i did, its the entire file [editline]27th October 2015[/editline] [QUOTE=MaximLaHaxim;48993084]at the top of the file put this: AddCSLuaFile()[/QUOTE] still same error [editline]27th October 2015[/editline] okay so i tried: lua_openscript_cl weapons\howl.lua and got the exact same error
have you tried restarting the game completely? as far as I know, weapon scripts shouldn't be executed with any "lua_openscript" console commands. you should be able to see your weapon in its designated weapon category, in the weapon spawnmenu.
[QUOTE=cynaraos;48993124]have you tried restarting the game completely? as far as I know, weapon scripts shouldn't be executed with any "lua_openscript" console commands. you should be able to see your weapon in its designated weapon category, in the weapon spawnmenu.[/QUOTE] ill give that a try, [editline]27th October 2015[/editline] Okay. i found it, im getting texture errors (i can fix that) but it has alt ammo?
[QUOTE=MasterPatch;48993127] [..] but it has alt ammo?[/QUOTE] try putting the following lines in your script: [lua] SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Ammo = "none" [/lua] add in "SWEP.Secondary.Automatic = true" if it is necessary.
[QUOTE=cynaraos;48993186]try putting the following lines in your script: [lua] SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Ammo = "none" [/lua] add in "SWEP.Secondary.Automatic = true" if it is necessary.[/QUOTE] that worked but there is a empty ammo gun sound
[QUOTE=MasterPatch;48993209]that worked but there is a empty ammo gun sound[/QUOTE] defining function SWEP:SecondaryAttack() without any content should help you with this issue.
[QUOTE=cynaraos;48993228]defining function SWEP:SecondaryAttack() without any content should help you with this issue.[/QUOTE] well im not sure it worked. i fixed the texture issue (i hexed wrong), then moved the entire folder into the addons folder and now its not in the spawn menu
[QUOTE=MasterPatch;48993280][..] then moved the entire folder into the addons folder and now its not in the spawn menu[/QUOTE] how did you move the folder? is the file structure anything like "garrysmod/addons/[addon_name]/lua/howl.lua"?
[QUOTE=cynaraos;48993288]how did you move the folder? is the file structure anything like "garrysmod/addons/[addon_name]/lua/howl.lua"?[/QUOTE] its exactly that but i have sounds, models and textures too
[QUOTE=MasterPatch;48993304]its exactly that but i have sounds, models and textures too[/QUOTE] there's not more I can help you with, then.
[QUOTE=cynaraos;48993318]there's not more I can help you with, then.[/QUOTE] okay. i dont know why it doesnt show :/ [editline]27th October 2015[/editline] [QUOTE=cynaraos;48993318]there's not more I can help you with, then.[/QUOTE] is it suppose to be a gma file?
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