• Entity Facing Vector/Angle Question
    1 replies, posted
I wish to make an entity that spawns an entity wherever the entity is facing. e.g. [ ] = Entity Spawner < or > = Direction it is facing o = Entity [>] o o [<] However I am not very knowledgeable about Vectors and Look Angles. So how would I calculate this position to dispense the entity in front always?
LocalToWorld() will do the job. [url]http://wiki.garrysmod.com/page/Global/LocalToWorld[/url]
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