I wish to make an entity that spawns an entity wherever the entity is facing.
e.g.
[ ] = Entity Spawner
< or > = Direction it is facing
o = Entity
[>] o
o [<]
However I am not very knowledgeable about Vectors and Look Angles. So how would I calculate this position to dispense the entity in front always?
LocalToWorld() will do the job.
[url]http://wiki.garrysmod.com/page/Global/LocalToWorld[/url]
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