• AddNotify Display Bug
    2 replies, posted
Well, when my "Notify" function is called the player can only see the Notification if he looks in a specific direction, otherwise it won't show at all or will flash on and off. Is this due to a clientside graphics issue, or something else entirely. [lua] local META = FindMetaTable("Player") function META:Notify ( Text, Length ) if SERVER then umsg.Start('_Notify', self) umsg.String(Text) umsg.End() end end [/lua] [lua] function DisplayNotify(msg) local txt = msg:ReadString() GAMEMODE:AddNotify(txt, NOTIFY_ERROR, 5) surface.PlaySound("ambient/water/drip" .. math.random(1, 4) .. ".wav") print(txt) end usermessage.Hook("_Notify", DisplayNotify) [/lua]
Try using a different hook name. Also, do this in console: [code]lua_run_cl GAMEMODE:AddNotify( "This is a test!", NOTIFY_ERROR, 5 )[/code] And tell me if that still flashes or whatever.
Yes, it still flashes/only appears when I look toward Xpoint.
Sorry, you need to Log In to post a reply to this thread.