• problem starting up custom gamemode in gmod
    4 replies, posted
so im trying to create this gamemode were you start with a crowbar, nothing else. heres what i edited the init.lua to look like- AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' // Serverside only stuff goes here /*--------------------------------------------------------- Name: gamemode:PlayerLoadout( ) Desc: Give the player the default spawning weapons/ammo ---------------------------------------------------------*/ function GM:PlayerLoadout( pl ) pl:StripWeapons() pl:Give( "weapon_crowbar" ) end (ive downloaded the "skeleton gamemode" b garry) and so i load up my game after overiding sandbox with my mode and i get this message- [gamemodes\laststand\gamemode\init.lua:14] ')' expected (to close '(' at line 4) near 'function' [cpp] There was a problem opening the gamemode file 'LastStand/gamemode/init.lua' Registering gamemode 'LastStand' derived from 'base' -and i start with an smg, pistol, 2 grenades, stunstick, gravity gun, and crowbar... not what i bargained for. .....anyone have any idea how i can fix this?? ive tried just about everything but just cant get it to work. thanks.
there is a close bracket missing on include( 'shared.lua' ) that's line 4. i assume.
[QUOTE=EpicExplosion;31273655]there is a close bracket missing on include( 'shared.lua' ) that's line 4. i assume.[/QUOTE] oh wow i feel stupid, it looks like that did it. much appreciated.
glad to help! :smile: It's quite surprising what a missing parentheses can do.
Can i please ask you to use [noparse][lua] [/lua][/noparse] tags next time, it really helps us when reading your code, thanks :)
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