• Entities not spawning
    7 replies, posted
[code]function SWEP:PrimaryAttack() timer.Simple(0.9, self.PrimaryFire, self) self.Weapon:EmitSound("weapons/punch/falcon_punch(2).wav") self.Weapon:SetNextPrimaryFire(CurTime() + 0.9) end function SWEP:PrimaryFire() self.Weapon:SetNextPrimaryFire(CurTime() + 0.9) local trace = self.Owner:GetEyeTrace() if trace.HitPos:Distance(self.Owner:GetShootPos()) <= 75 then trace.Entity:Ignite(3,1) self.Weapon:SendWeaponAnim(ACT_VM_HITCENTER) bullet = {} bullet.Num = 5 bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector(0.1, 0, 0.1) bullet.Tracer = 1 bullet.Force = 9999 bullet.Damage = 5000 trace.Entity:Ignite(3,1) trace.Entity:Ignite(3,1) self.Owner:FireBullets(bullet) trace.Entity:Ignite(3,1) self.Owner:SetAnimation( PLAYER_ATTACK1 ); trace.Entity:Ignite(3,1) trace.Entity:Ignite(3,1) [I][U][B]local explosion = ents.Create( "env_explosion" ) explosion:SetPos(trace.HitPos) explosion:SetKeyValue( "iMagnitude" , "150" ) explosion:SetPhysicsAttacker(owner) explosion:SetOwner(owner) explosion:Spawn() explosion:Fire("explode","",0) explosion:Fire("kill","",0 )[/B][/U][/I] self.Weapon:EmitSound("weapons/mortar/mortar_explode2.wav") else self.Weapon:SendWeaponAnim(ACT_VM_HITCENTER) self.Owner:SetAnimation( PLAYER_ATTACK1 ) end end[/code]That's the primary attack code of my swep. All of this are punch codes, and all of them works fine. But I'm trying to create a explosion when i punch. I made this code: local explosion = ents.Create( "env_explosion" ) explosion:SetPos(trace.HitPos) explosion:SetKeyValue( "iMagnitude" , "150" ) explosion:SetPhysicsAttacker(owner) explosion:SetOwner(owner) explosion:Spawn() explosion:Fire("explode","",0) explosion:Fire("kill","",0 ) But nothing happens. It doesn't spawn any explosion... Tried placing it everywhere, Can someone tell me why doesn't it work? :/ I tried placing it everywhere inside the primary attack code. But nothing happens...
[code]explosion:SetPhysicsAttacker(owner) explosion:SetOwner(owner)[/code] In the code snippet you've given us self.Owner is defined, but owner is not. If that was your problem maybe you should check your console for errors next time. :smile:
There's nothing on the console, that's the problem.
[QUOTE=Kyuownz;20142583]There's nothing on the console, that's the problem.[/QUOTE] If you're testing on a dedicated server you won't be able to see the server lua errors. Make sure to test in singleplayer too. But first check, was owner defined? Because that would be a problem if it wasn't :).
I have barely worked with effects so I'm not sure but maybe because you are instantly killing your explosion. explosion:Fire("kill","",0 )
[QUOTE=-TB-;20152994]I have barely worked with effects so I'm not sure but maybe because you are instantly killing your explosion. explosion:Fire("kill","",0 )[/QUOTE] Nah that's fine. Depending on it's config it can even remove itself.
I have set the owner to "self.owner" (is this correct?) but it still don't spawn it.
Made it work. But now the explosion is killing me. Is there a way to make it not deal damage? EDIT: nevermind, made it stop killing me (i don't know how)
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