• PoseParameters?
    2 replies, posted
I have a weapon here, and I've created a poseparameter which blends between an idle animation and a running animation. The question is, how would I be able to set the idle animation of a swep, set the pose parameter to blend into the running animation (when the player's velocity increases), then after I take a shot it goes back to the idle animation?
[b][url=wiki.garrysmod.com/?title=Entity.SetPoseParameter]Entity.SetPoseParameter [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
[QUOTE=ralle105;20177054][b][url=wiki.garrysmod.com/?title=Entity.SetPoseParameter]Entity.SetPoseParameter [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b][/QUOTE] I know about that, but I can't do it correctly. [code] function SWEP:Think() local Speed = self.Owner:GetVelocity():Length() local OnGround = self.Owner:OnGround() if ( OnGround ) and ( Speed > 20 ) then self.Weapon:SendWeaponAnim("ACT_VM_IDLE") self.Weapon:SetPoseParameter( "move_x", 0.4 ) end [/code] This bit right here doesn't work.
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