• How would I make this work?
    2 replies, posted
I don't get why I get this problem. This is my code: [lua] function GM:PlayerAccessAdd(pl, access) for int, acc in ipairs(playerAccess) do if pl:SteamID() == acc[1] then local oldAccess = string.format("%s %s", tostring(acc[2]), tostring(access)) table.remove(playerAccess, int) table.insert(playerAccess, {pl:SteamID(), tostring(oldAccess)}) end end end [/lua] Output: 0 nil While it should be 0 and something that was in the access string. Like a letter, g
Add prints to make sure stuff is what you think it is. You're probably going to have to debug this yourself.
Oh... Apparently lua_run didn't work so well from the clients console. The function works perfectly :)
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