• ScreenFX
    1 replies, posted
Hello, this is my first post in the LUA Scripting section so be cool with me please. Anyway, I'm trying to get the screen effects from TacoScript in to Gjail (an other gamemode than TacoScript). I have been told that the place to change screen effects is in [b]cl_init[/b]. And the person who told me than also sended me this: [b]function DrawFX() local ScreenFX = {} ScreenFX[ "$pp_colour_addr" ] = 5 ScreenFX[ "$pp_colour_addg" ] = 0 ScreenFX[ "$pp_colour_addb" ] = 10 ScreenFX[ "$pp_colour_brightness" ] = 0 ScreenFX[ "$pp_colour_contrast" ] = 0.40 ScreenFX[ "$pp_colour_colour" ] = 0.40 ScreenFX[ "$pp_colour_mulr" ] = 0 ScreenFX[ "$pp_colour_mulg" ] = 0 ScreenFX[ "$pp_colour_mulb" ] = 5 DrawColorModify( ScreenFX ) end hook.Add( "RenderScreenspaceEffects", "Fx", DrawFX )[/b] I tried it but instead of the screen turning to something like in Tacoscript (Dark, and with high contrasts) the screen just became black and white or just a failure. So, do anyone know which code I should put? Please help me.
[lua]function DrawFX() -- This will give you a reddish tint on your screen local tab = {} -- The add<color> modifiers are on a scale of 0 to 1, 1 being full color (change the shade of color) tab[ "$pp_colour_addr" ] = 0.2 -- Red tab[ "$pp_colour_addg" ] = 0 -- Green tab[ "$pp_colour_addb" ] = 0 -- Blue tab[ "$pp_colour_brightness" ] = 0 -- Brightness is how much white is infused into the color tab[ "$pp_colour_contrast" ] = 1 -- Contrast will make your screen llighter/darker tab[ "$pp_colour_colour" ] = 1 -- Color makes the color move towards grayscale -- The mul<color> modifiers are also 0 - 1, they determine how red/green/blue the colors are tab[ "$pp_colour_mulr" ] = 0 -- Red tab[ "$pp_colour_mulg" ] = 1 -- Green tab[ "$pp_colour_mulb" ] = 1 -- BLue DrawColorModify( tab ) end[/lua] Modify how you like.
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