• Making an entity explode
    1 replies, posted
Hi i'm making a SNPC but on function [B]ENT:Killed()[/B] [B]and if the NPC comes to close[/B] i have to make it explode Does sombody know how I should make my function [B]ENT:Explode()[/B] ?? So this is what i got on [B]function ENT:Killed()[/B] [CODE]function ENT:Killed() if math.random(1,3) == 1 then self:EmitSound( self.die1,460,math.random(80,120)) elseif math.random(1,3) == 2 then self:EmitSound( self.die2,460,math.random(80,120)) elseif math.random(1,3) == 3 then self:EmitSound( self.die3,460,math.random(80,120)) end self:Explode() end[/CODE] SO now i need to have an ENT explode. Thx in advance !
[URL="http://wiki.garrysmod.com/page/util/Effect"]util.Effect[/URL] and [URL="http://wiki.garrysmod.com/page/util/BlastDamage"]util.BlastDamage[/URL]
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