• How do you get objects to move?
    3 replies, posted
So I'm working on this entity and since I'm fairly new to LUA coding, how do I make objects move? All I really need is for it to move forward constantly.
[b][url=http://wiki.garrysmod.com/?title=Entity.SetVelocity]Entity.SetVelocity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
Now it doesn't spawn at all. :frown: Heres the code if any one can figure out what I did wrong. [code]AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self:SetModel("models/1-UP.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:Wake() end end function ENT:SpawnFunction(ply, tr) if ( !tr.Hit ) then return end local ent = ents.Create("ent_1up") ent:EmitSound(table.Random(spawnsounds), 100, 100) ent:SetPos(tr.HitPos + tr.HitNormal * 16) ent:Spawn() ent:Activate() local trace = self.Owner:GetEyeTrace() trace.Entity:SetVelocity(=ENT:GetForward() * 500 + Vector(0,1000,0)) return ent end ents.Create("prop_physics") --prop.SetPos(Vector(0,0,0)) spawnsounds={ "1upsounds/powerup.wav" } usesounds={ "1upsounds/1-up.wav" } function ENT:Use( activator, caller ) self.Entity:Remove() if ( activator:IsPlayer() ) then local health = activator:Health() activator:SetHealth( 100 ) self:EmitSound(table.Random(usesounds), 100, 100) end end [/code]
[lua]function ENT:SpawnFunction(ply, tr) if ( !tr.Hit ) then return end local ent = ents.Create("ent_1up") ent:EmitSound(table.Random(spawnsounds), 100, 100) ent:SetPos(tr.HitPos + tr.HitNormal * 16) ent:Spawn() ent:Activate() -- local trace = self.Owner:GetEyeTrace() You already have a trace... tr -- trace.Entity:SetVelocity(=ENT:GetForward() * 500 + Vector(0,1000,0)) -- I think you want to set velocity of this ent. (the = shouldn't be there) ent:SetVelocity(self:GetForward() * 500 + Vector(0, 1000, 0)) -- self not ENT return ent end -- ents.Create("prop_physics") Why are you doing this? -- prop.SetPos(Vector(0,0,0))[/lua]
Sorry, you need to Log In to post a reply to this thread.