• surface is drawing under another surface
    2 replies, posted
Im createing a HUD, and the surfaces of the health and ammo bar are drawing under the background, so i cant see them V.V Im sure thiers a simple fix, but i cant think of it :O [LUA] local HBoxBack = surface.GetTextureID( "hudofwin/hudback" ); local HBox = surface.GetTextureID( "hudofwin/healtharmour" ); function PaintHBoxBacK() local HBoxBackSizeH = 100; local HBoxBackSizeW = 300; local client = LocalPlayer(); surface.SetDrawColor( 255, 255, 255, 255 ); surface.SetTexture( HBoxBack ); surface.DrawTexturedRect( 0, (ScrH() * 0.88), HBoxBackSizeW, HBoxBackSizeH ); end function PaintHBox() local HBoxSizeH = 48; local phealth = LocalPlayer():Health() local HBoxSizeW = phealth * 1.60 if(phealth < 100) then phealth = LocalPlayer():Health() HBoxSizeW = phealth * 1.60 else HBoxSizeW = 160 end surface.SetDrawColor( 255, 255, 255, 255 ); surface.SetTexture( HBox ); surface.DrawTexturedRect( 58.5, (ScrH() * 0.89), HBoxSizeW, HBoxSizeH ); end function PaintABox() local ABoxSizeH = 48; local parmor = LocalPlayer():Armor() local ABoxSizeW = parmor * 1.60 if(parmor < 100) then parmor = LocalPlayer():Armor() ABoxSizeW = parmor * 1.60 else ABoxSizeW = 160 end surface.SetDrawColor( 255, 255, 255, 255 ); surface.SetTexture( HBox ); surface.DrawTexturedRect( 58.5, (ScrH() * 0.921), ABoxSizeW, ABoxSizeH ); end // Hide the normal hud function hidehud(name) for k, v in pairs{"CHudHealth", "CHudBattery", "CHudAmmo", "CHudSecondaryAmmo"} do if name == v then return false end end end hook.Add("HUDShouldDraw", "hidehud", hidehud); hook.Add( "HUDPaint", "PaintHBoxBacK", PaintHBoxBacK ); hook.Add( "HUDPaint", "PaintHBox", PaintHBox ); hook.Add( "HUDPaint", "PaintABox", PaintABox ); [/LUA] I know its crappy code management, but its my first script xD
Hooks don't have any specific order. Put your HUD in a single HUDPaint hook and order it as you like.
[QUOTE=Nevec;20792645]Hooks don't have any specific order. Put your HUD in a single HUDPaint hook and order it as you like.[/QUOTE] Thank you very much :D
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