• Giving full health on ENT:Use()
    1 replies, posted
Hey guys, Basically want it so when someone presses E on my entity they get full health, but they are only able to use it every 300 seconds. Could someone point me in the right direction?
[lua]local lastused = setmetatable({}, {__mode = "k"}); function ENT:Use(act, caller) if act:IsPlayer() then lastused[act] = lastused[act] or math.huge; if lastused[act] + 300 >= CurTime() then lastused[act] = CurTime(); act:SetHealth(act:GetMaxHealth()); end end end[/lua] Something like that would do. I'm in a bit of a rush so it may not work.
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