• Env_projected texture fixes (I'm so close!)
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I'm not sure if this is the right section but know I can get some help here after working on and off with this problem I have managed to: *follow Instructions to fix Parenting,targeting,and increase maximum # of projected textures from the VDC * edit "clientshadowmgr.cpp" , "C_env_projectedtexture.cpp" , and "env_projectedtexture.cpp" *compile the precompiled header "stdafx.cp" * compile those .cpp files inside of the solution * Build the solution in release mode But, every time I try to launch a map with an Env_projected texture in it the game crashes. I know, I know double check your changes and all that but I have already and they are all correct. Other maps launch fine I'm not going to go through every problem that I have had but I've gone through a lot. If anyone has had this problem or have fixed this entity and needed to do something special to it or see a flaw in my steps please respond. Other than that please ask any questions that you need to. I'v deleted everything and started over with a new mod and followed the instructions and I am stuck at the same point. Someone please help me out Thank you
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