• GMod - What are you working on? November 2015 (#51)
    264 replies, posted
[img]http://i.imgur.com/DfZhjDL.png[/img] [B]Highlights from the [URL="https://facepunch.com/showthread.php?t=1487817"]previous thread[/URL][/B] [QUOTE=PelPix123's shadows;48798544]Extra samples along shadowmap edges means you can finally have hard shadows without aliasing at glancing angles: [t]http://www.pelpix.info/gm_construct0027.jpg[/t][/QUOTE] [QUOTE=Disseminate's gamemode;48815059]Started working on my gamemode Solarpower again [t]http://i.imgur.com/R5zeuLf.jpg[/t][/QUOTE] [QUOTE=Failure's frag gibs;48815715][video=youtube;GfzDRouCeIo]https://www.youtube.com/watch?v=GfzDRouCeIo[/video] Gibs up in this frag[/QUOTE] [QUOTE=grinchfox's derma blur;48847403][thumb]http://vixen.nxserv.eu/owncloud/index.php/s/VEFWedyXLqKziie/download[/thumb] Derma background blur support[/QUOTE] [QUOTE=code_gs's prone animation;48847652]About 1 week of reverse engineering activity/sequence sorting is looking promising: [video=youtube;O4mu6e7CKTU]https://www.youtube.com/watch?v=O4mu6e7CKTU[/video] No more prone immitations/hacks![/QUOTE] [QUOTE=JustMondo's SWEP base;48849221][video=youtube;uTTdMTZFj-k]http://www.youtube.com/watch?v=uTTdMTZFj-k[/video] Holographic Sight attachment for my weapon base. It shows damage drop off depending on how far away you are from the target. My friend did the majority of the coding, I simply ported the attachment and compiled it as a bodygroup for my weapon model. I too would love this, if just so I could use the first person Call of Duty prone animations.[/QUOTE] [QUOTE=Noi's minimap;48864980]Sometime ago I made a minimap. [img]https://dl.dropboxusercontent.com/u/7313569/screenshots/minimap.png[/img] It was great and super useful in such big city as rockford. But something was quite not right... You couldn't maximize it. Until now. [thumb]https://dl.dropboxusercontent.com/u/7313569/screenshots/bigmap.png[/thumb] It's gonna be more interactive with scoreboard and mouse cursor. Not to mention that players have been able to send their location to friends and police long time ago, even without a map.[/QUOTE] [QUOTE=LegoGuy's safe;48866755][video=youtube;470X4tE5ySI]https://www.youtube.com/watch?v=470X4tE5ySI[/video] :toot: Also made a new interior! [IMG]http://images.akamai.steamusercontent.com/ugc/388791571500724132/677E6A88CE988AA3AFB0016E9704D096F5B29CA1/[/IMG][/QUOTE] [QUOTE=JustMondo's CoD weapon base;48875062][video=youtube;enAVEJ-C-Dg]http://www.youtube.com/watch?v=enAVEJ-C-Dg[/video][/QUOTE] [QUOTE=nicolasx21's Actor addon;48931107]Guys, I just released the first stable version of the Actors Addon ! With it you can use NPC's with the NextBot system as Actors for your video creations. Some Examples of "mini" scenes created with the addon: [video=youtube_share;26A6VduyWS0]http://youtu.be/26A6VduyWS0[/video] [video=youtube_share;KDJsp_v9K2A]http://youtu.be/KDJsp_v9K2A[/video] Thread: [URL]https://facepunch.com/showthread.php?t=1490242[/URL] Workshop: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=536994198[/URL] Official Guide: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=534590259[/URL] Hope you enjoy it ![/QUOTE] [QUOTE=ExtReMLapin's SchoolRP things;48951037]It's been some months i didn't do anything in gmod :excited: [video=youtube;7KWNLHM5KeA]http://www.youtube.com/watch?v=7KWNLHM5KeA[/video] (The sound from the laptop ent is ingame, not recorded from my mic) It's for a schoolRP Models by yaya. I'm still looking for a String.diff lib so i don't need to re-send the entire text over the network each time i write a character. (I can't just send each chars 1 by 1 everytime the text changes, because if a player copy/paste a word it's not 1 char but more than 1) If you got any idea to improve one of the entities, tell me.[/QUOTE] [QUOTE=grobov13's boss;48978008]Hey, I wanna show a boss too: [vid]http://bbq.to/sog_disco_2015-10-25_12-40-31_09e2.webm[/vid] (no idea why gm_video broke the webm quality during last few seconds)[/QUOTE] [QUOTE=BillyOnWiiU's Surf gamemode;48993282]Making a dedicated Surf gamemode for Garry's Mod. I'm trying to base it off CS:GO's physics, which is obviously impossible but I'm trying to replicate it as much as possible. I have the current console commands set to a default CS:GO surf server's sv_airaccelerate, sv_accelerate and sv_sticktoground or whatever but I need to find the same jump power and stuff within CS:GO (for bunnyhopping purposes). [video=youtube;1zBqu0eqgu8]https://www.youtube.com/watch?v=1zBqu0eqgu8[/video] Bugs/problems shown in video: * Creating a zone is not instant on the client (easy fix) * Stages don't do anything * Admin panel can be seen by normal users (but the actual features cannot be changed by users) * Practise mode sometimes shows the off message * Accidentally overwrote the font in the placer menu (easy fix) * Validator will try and validate someone who just ended (easy fix) * Paint DListView in placer menu and add options * Teleport to start zone doesn't do anything * !smenu/Surfy Menu needs to actually have stuff in it * !smenu/Surfy Menu needs another close button * !smenu/Surfy Menu needs a wider vertical tabs list * ReadString returns garble because I forgot to WriteString it on some occasions * The "D" you see in the bottom right hasn't been coded yet (and others) Other stuff you didn't see that needs changing/didn't see in the video: * Only one server record * Using JSON (ew and slow, definitely need to convert to the sql library) * Two serverside errors with the net library when resetting PB (easy fix) * When resetting PB the server record shows the steamid as "ERR" (easy fix) (and others) More features to come. Any suggestions? I am not making a custom pointshop, but I'll be making a custom jukebox. I've also made a swig-swag derma "API" thing. surfy.vgui.Create("SurfyTabs") etc. Some of it is using DHTML (such as the close button) but it is mostly derma. Other screenies: [t]http://i.imgur.com/5sCgLb2.png[/t] [t]http://i.imgur.com/A2jB76l.png[/t] [t]http://i.imgur.com/5LjHr4A.png[/t] Notable features: * Thirdperson/firstperson toggles * CAMI support (if CAMI isn't working, it will detect ULX or FAdmin or default to custom permissions script) * On Windows, if you're tabbed out and someone chats: [t]http://i.imgur.com/8l4DUsP.png[/t] * Advanced zone placer tool * Inherits a CS:GO surfing "gamemode" 's zone and map tier list/SQL file * Modules! [t]http://i.imgur.com/7a8D0mz.png[/t] * "Practise mode" turns you into a ghost which lets you fly around and explore the map. You can finish the map but it doesn't go towards points or anything else. The +use command is blocked while in practise mode to prevent people pressing easter egg buttons (and etcetera). * The vanilla noclip command inherits ULX permissions and allows those in practise mode and zone placing mode to noclip regardless of their rank * Spectating with key showings and who's spectating who etc. * Vanilla chat tags [t]http://i.imgur.com/64aU3Wb.png[/t] * Smexy VGUI animations * Smexy VGUI design and custom elements * Admin and personal control panel and menu * Suicide confirmation * Modular/easily configurable [URL="http://hastebin.com/ometitixaf.lua"]commands table[/URL] (with [URL="http://i.imgur.com/DfcONyy.png"]console commands[/URL]) Future features: * Macros * Jukebox * Map voting * Leaderboard * Points system * Custom chatbox * Deathmatch map support * AFK and more[/QUOTE] [QUOTE=Metamist's HoloBuilder;49007515]I've made a lot of progress on my HoloBuilder, and fixed a lot of bugs. I've added exporting to expression 2 (currently only to HoloCore, a library that me and my friends created for our mech models), importing from pastebin, and a proper save format with future changes in mind. So what would be the best way to test out the functionality? Making a dragon, of course. [video=youtube;FTNuuCBMeqI]https://www.youtube.com/watch?v=FTNuuCBMeqI&feature=youtu.be[/video][/QUOTE] [QUOTE=Giraffen93's Halloween pumpkin;49009918][media]https://youtu.be
A gamemode based off H1Z1. [IMG]http://images.akamai.steamusercontent.com/ugc/388793635944991517/84E89915FC3345A1F7AD867AA582AA8F0DCE34F4/[/IMG] xd.
Giraffen93's awesome pumpkins reminded me that I started working on a Rust-style painting addon a while back. The original idea was just for signs in RP or something, but it could also be cool for player-customized clothing and stuff too. [video=youtube;0c1HkmKiZvo]http://www.youtube.com/watch?v=0c1HkmKiZvo[/video] (UI very wip. model is placeholder.)
I really like how the lighting affects the paint. Good job overall.
[QUOTE=LinkTwilight;49025763]Giraffen93's awesome pumpkins reminded me that I started working on a Rust-style painting addon a while back. The original idea was just for signs in RP or something, but it could also be cool for player-customized clothing and stuff too. [video=youtube;0c1HkmKiZvo]http://www.youtube.com/watch?v=0c1HkmKiZvo[/video] (UI very wip. model is placeholder.)[/QUOTE] motherfucking space magic is what this is I've always wanted to look into decal-y stuff like this, but I've never been able to figure it out.
That's amazing. Reminds me of an old project I did. You just gave me a huge motivation to pick it back up!
[QUOTE=LinkTwilight;49025763]Giraffen93's awesome pumpkins reminded me that I started working on a Rust-style painting addon a while back. The original idea was just for signs in RP or something, but it could also be cool for player-customized clothing and stuff too. [video=youtube;0c1HkmKiZvo]http://www.youtube.com/watch?v=0c1HkmKiZvo[/video] (UI very wip. model is placeholder.)[/QUOTE] Your stuff is always amazing. I even had a kid once talk to me about your Chimera gamemode that didn't even know what gmod was.
[QUOTE=find me;49027015]Your stuff is always amazing. I even had a kid once talk to me about your Chimera gamemode that didn't even know what gmod was.[/QUOTE] Thank you for the kind words everybody, but I didn't make the Chimera gamemode. :v:
[media]https://youtu.be/_mhuzpUsNEk[/media] expanding a bit, made it fully modular [img]http://rp.braxnet.org/scr/1446408288728.png[/img]
Layout for a possible Derma Designer "remake" that I might or might not finish: [t]http://i.imgur.com/mvdtJrV.png[/t] Custom notifications for my server: [img]https://i.imgur.com/uFFou7L.png[/img]
I have been playing SMITE a lot recently, and Janus the portal god made me do this. [vid]http://puu.sh/l5WS8.webm[/vid] sorry for bad quality, not on my regular computer, so no nice recording software. Floor portals are next, debating whether they should behave like smite and drop you out of the sky, or if they should try to find an empty cavern beneath you to let you sink into. I'll add particles and more effects later.
I didn't make you do anything though?
[QUOTE=Z0mb1n3;49028772]I have been playing SMITE a lot recently, and Janus the portal god made me do this. [vid]http://puu.sh/l5WS8.webm[/vid] sorry for bad quality, not on my regular computer, so no nice recording software. Floor portals are next, debating whether they should behave like smite and drop you out of the sky, or if they should try to find an empty cavern beneath you to let you sink into. I'll add particles and more effects later.[/QUOTE] Sound is delayed as fuck
[QUOTE=BigBadWilly;49029208]Sound is delayed as fuck[/QUOTE] gm_video hates me and i wasn't on my personal computer. this comes up any time I post a gm video :why:
[vid]http://rp.braxnet.org/scr/1446440884777.webm[/vid] getting the offset from a centered zoomed image to make it paint correctly? yeah nah fuck this
[QUOTE=Giraffen93;49031219][vid]http://rp.braxnet.org/scr/1446440884777.webm[/vid] getting the offset from a centered zoomed image to make it paint correctly? yeah nah fuck this[/QUOTE] Just use LocalToWorld and WorldToLocal with Z values of 0 :downs:
Higher quality video :) [video=youtube_share;U26kBy-pqnw]http://youtu.be/U26kBy-pqnw[/video] Made a wallfinder, so it checks for empty space behind the first portal to put another portal. I'm triggering it by console command, but I plan to make a SWEP. Now, for those of you who play SMITE, should the portals adhere to the HitNormal of the wall, or have a "phaselocked" angle, so that way the flat sides of both portals are angled to face the player? I'm thinking the former, because the second would cause the models to clip through the map at certain angles, which I don't like. Now I'm on to to floor portals. Not sure if they should do the same as wall portals and try to find an underground area to port to, or drop them out of the sky like the game.
[QUOTE=Z0mb1n3;49031494][video=youtube_share;U26kBy-pqnw]http://youtu.be/U26kBy-pqnw[/video][/QUOTE] Was that a portal removing noise at 0:57?
[QUOTE=MPan1;49031535]Was that a portal removing noise at 0:57?[/QUOTE] No, there are two sound files that play on portal open. One is kind of a laser sound, and the other is a whoosh, followed by what sounds like the portal close noise. [t]http://puu.sh/l6rA8.png[/t] Create has the close sound in it halfway through, maybe I should trim it? dunno
Custom coded roleplay gamemode, looking to create something like PERP when im finished. Will post images when im home.
[QUOTE=xAl3xTh3K1nG;49031796]Custom coded roleplay gamemode, looking to create something like PERP when im finished. Will post images when im home.[/QUOTE] Please, no.
[QUOTE=LegoGuy;49031437]Just use LocalToWorld and WorldToLocal with Z values of 0 :downs:[/QUOTE] Without an entity?
[QUOTE=Giraffen93;49032618]Without an entity?[/QUOTE] There are global LocalToWorld and WorldToLocal functions that doesn’t use an entity
[QUOTE=xAl3xTh3K1nG;49031796]Custom coded roleplay gamemode, looking to create something like PERP when im finished. Will post images when im home.[/QUOTE] Why even bother posting then? Don't take up space if you're not going to post images at the time of posting.
[QUOTE=Metamist;49032671]There are global LocalToWorld and WorldToLocal functions that doesn’t use an entity[/QUOTE] just opened up the wiki page on it i have noooo idea on how to use it in this scenario at all all the math things so far has been me bruteforcing all my known math commands until stuff works [vid]http://rp.braxnet.org/scr/1446488372760.webm[/vid] seems like it's a ^2 scale or something
So I wanted to post this around Halloween because of the theme, but I've been making the old classic [url=https://forums.alliedmods.net/showthread.php?t=76081]Superhero Mod for CS 1.6[/url] in GMod. Right now it only comes in deathmatch flavors, but I'm hoping to add some objective modes later. It follows a lot of the same basic concepts, kill people to level up and gain new heroes to add to your arsenal. Each hero also has Health, Armor, and Strength stats that affect max HP, max armor, and melee damage. Here are some basic menus: HTML Help menu [t]http://i.imgur.com/vE52g35.png[/t] Team Select Menu ( This is the TDM Variant. The FFA is just the same but instead of 2 teams there's one called "Vigilantes" ) [t]http://i.imgur.com/nMjW8Yw.jpg[/t] My first go at some stencils with the HUD. Came out pretty nice. Basic but hey. [t]http://i.imgur.com/ZDvTY4y.jpg[/t] The purple circle is the power recharge meter Hero Select and Side Hero select [t]http://i.imgur.com/s8rgDn8.png[/t] [t]http://i.imgur.com/NmwlDhM.jpg[/t] All the stats on the bottom update when you add or remove heroes CSGO styled radial for changing abilities on the fly, L4D styled functionality [t]http://i.imgur.com/gLKlrWR.jpg[/t] The font can be really pretty but really illegible at times. if anyone has any nice looking comic book fonts they know of that'd be awesome. Also if someone could tell me how to make webm's I'd post some of the abilities that I've made so far in action as well as some of the menu animations.
[vid]http://www.aritzcracker.ca/uploads/aritz/Garry%27s%20Mod%202015-11-02%2011_03_00%20PM.mp4[/vid] Lookin' pretty good! Now I just gotta make the top screen show all the prizes.
[QUOTE=LegoGuy;49037686][vid]http://www.aritzcracker.ca/uploads/aritz/Garry%27s%20Mod%202015-11-02%2011_03_00%20PM.mp4[/vid] Lookin' pretty good! Now I just gotta make the top screen show all the prizes.[/QUOTE] I like the casual lightshow going on to the sides of the machine's screen, very nice touch.
I made little pets that bounce around to follow you and have faces. [img]https://my.mixtape.moe/zfugzt.png[/img]
maw haw haw, particle effects! added the vacuum effect from Portal, open/close effects, a light halo, and a border to the portals. also added a 'deny' sound that plays when either there is no empty space to put a portal, or the portal would expand beyond the size of the wall [video=youtube_share;e0-z6d1S49s]http://youtu.be/e0-z6d1S49s[/video] also fixed velocity inconsistencies, and made it impossible to get stuck in the floor. portals are also single-use now
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