How would I use render.RenderView on 3D2D?
I suppose creating a render target and drawing the render target?
You have to render the view to a render target and then draw the rendertarget on the 3d2d cam.
[editline]28th August 2011[/editline]
You should also not use your own rendertarget, you can just use the ones that are already used for bloom.
Can you give an example? I haven't really needed/used render targets before.
Update: Was able to get the Gmod RT material to display onto a 3D2D display. Just have to figure out how to make a new RT and set it to a material.