• Spawning a frozen prop?
    1 replies, posted
Hello, I'm relatively new to GMod Lua but already have decent understanding of Lua on its own.. I'm trying to spawn an office chair at my player's position that is frozen, however I can't get it to freeze.. local chair1 = ents.Create ("prop_physics") chair1:SetModel ("models/props/cs_office/Chair_office.mdl") chair1:SetPos(ply:GetPos()) chair1:SetAngles (ply:EyeAngles()) chair1:Spawn() I've tried using "chair1:EnableMotion(false)", which I found on the wiki, however that just says that :EnableMotion(false) is a nil value.. Could someone please explain how to properly spawn a frozen prop?
[b][url=http://wiki.garrysmod.com/?title=PhysObj.EnableMotion]PhysObj.EnableMotion [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] is used on the PhysObj of the entity, not the entity itself. [lua] -- taken straight from the wiki local phys = chair1:GetPhysicsObject() if phys and phys:IsValid() then phys:EnableMotion(false) -- Freezes the object in place. end [/lua]
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