im making a admin only zombie class, i was wondering how would i make it remove all the weapons but the knife, and make it so they cant pick a weapon up
and special abilities like faster speed, and higher jump, and health regen and such
theres SetPlayerSpeed but i cant figure out where to put it so it sets it higher when a zombie, and lower when they leave zombie
also, a friend says to use entitytakedamage to make props and vehicles take damage, but i couldnt figure that oue
[QUOTE=killar456;21208283]im making a admin only zombie class, i was wondering how would i make it remove all the weapons but the knife, and make it so they cant pick a weapon up
and special abilities like faster speed, and higher jump, and health regen and such
theres SetPlayerSpeed but i cant figure out where to put it so it sets it higher when a zombie, and lower when they leave zombie
also, a friend says to use entitytakedamage to make props and vehicles take damage, but i couldnt figure that oue[/QUOTE]
In Serverside;
[code]
function GM:PlayerSpawn( ply )
ply:StripWeapons()
ply:Give( "weapon_knife" ) -- or whatever the weapon class name of the knife is
ply:SetWalkSpeed( 300 ) --whatever numbers you want here, I think the default speed is 225.
ply:SetRunSpeed( 500 )-- I think the default here is 300.
ply:SetGravity( 500 ) -- I think the default is 600. This will make you be able to jump higher, if it fucks up just set a different number.
end
[/code]
That code will only check whether or not you're a zombie and set the stuff when a player spawns, so if you want to change that use a different hook.
Health regain is a little more tricky and I have to go now, hope it helps.
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