• GM_BASS Help
    6 replies, posted
[lua] hook.Add("Think", "AutoPlayNext", function( p ) if channel:getplaying() != nil then //if channel:getposition() > 1 and channel:getposition() >= channel:getlength() then if channel:getlength() <= channel:getposition() then print("NEXT: " .. channel:getposition() .. " " .. channel:getlength()) if table.Count(Queue) >= 1 then local key = table.KeyFromValue(Queue, song .. ":" .. url) if table.HasValue(Queue, song .. ":" .. url) then table.remove(Queue, key) local newsong = table.GetFirstValue(Queue) newsong = string.Explode(":", newsong) print(newsong[1], newsong[2]) PlaySong( newsong[1], newsong[2]) end end end end end) [/lua] This should only auto play the next song when the current one is "over" but a second after it start it auto plays the next.
It's possible that channel:getlength is returning zero while the song is loading, or something along those lines. I would debug it by doing [lua]print(channel:getlength(),channel:getposition())[/lua] And see what values you're getting when the player messes up.
Is their any documentation for the Bass Module? I've been searching before but couldn't find one :(
[QUOTE=Ideal-Hosting;32124392]Is their any documentation for the Bass Module? I've been searching before but couldn't find one :([/QUOTE] There's none. The source is available though so it's pretty straightforwards to see what does what.
[QUOTE=Ideal-Hosting;32124392]Is their any documentation for the Bass Module? I've been searching before but couldn't find one :([/QUOTE] You could also just print the BASS and the meta table to see which functions you have.
[lua] List of functions: * BASS.StreamFile( string path ) --Returns BASS channel on success, false on fail * BASS.StreamFileURL( string path, int, function callback ) --Can't remember what it returns * BASS.SetPosition( vec Pos, vec Vel, vec Front, vec Up ) --Sets 3D position in world * BASS.p_PendingChannels --No idea what this is List of metafunctions for BASS channels: * play() * pause() * stop() * getlength() * getposition() * gettag( string Format ) --Returns formated tags * getplaying() * getlevel() * setposition( number noIdeaWhat ) * setvolume( float volume ) * fft2048() --No idea * set3dposition( vec Pos, vec Orientation, vec Velocity) * getrawtag( int ) [/lua]
[QUOTE=Entoros;32122537]It's possible that channel:getlength is returning zero while the song is loading, or something along those lines. I would debug it by doing [lua]print(channel:getlength(),channel:getposition())[/lua] And see what values you're getting when the player messes up.[/QUOTE] I did this before I can here. They are both valid values. I posted here because for some reason ( 0 > songlength ). [editline]5th September 2011[/editline] [media]http://www.youtube.com/watch?v=KMJgx2-KUvE[/media] Ignore the obvious spelling error. [b]FOUND MY PROBLEM[/b]
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