• Get all keyvalues
    2 replies, posted
I'd like to make a tool that gets every possible key and their values from the shot entity and then list them to log. How I do it? Ideal code: [lua] function TOOL:LeftClick(tr) if tr.Hit and tr.Entity and tr.Entity:IsValid() then local key = "something" local value = tr.Entity:GetKeyValues().key Msg( "test " .. tostring(key) .. "\n" .. tostring(value) .. "\n") return true end end [/lua]
PrintTable(tr.Entity:GetKeyValues()) ?
[QUOTE=jimbodude;32149700]PrintTable(tr.Entity:GetKeyValues()) ?[/QUOTE] Works fine, thank you. Is there a way to get all outputs too? (They are set by Hammer)
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