• hook.Add( Gamemode:Touch, SomeFunc )
    4 replies, posted
I need to hook global touch events. Specifically for prop_physics. How do i do this? hook.Add( Gamemode:Touch, SomeFunc )
There isn't a hook for touching.
[QUOTE=Chessnut;43503215]There isn't a hook for touching.[/QUOTE] Aaand...Even if there was, it wouldn't be formatted like that, OP. Garry's hook system works like so: [lua] local function callbackfunction( ... /*parameters*/ ) //Code to be executed when the hook is fired end hook.Add("hook_name", "unique_identifier", callbackfunction); [/lua]
something like that. Anyway, i think i found it: [url]http://wiki.garrysmod.com/page/Entity/AddCallback[/url] [lua] function GAMEMODE:PropSpawned( ent ) ent:AddCallBack( "PhysicsCollide", MyFunc ) end [/lua]
I would use [url]http://wiki.garrysmod.com/page/ents/FindInSphere[/url] and a think hook
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