Yeah, i'm making a prop protection system, very basic, i've got a problem though, how do i get the owner of a wiremod chip or any other thing that is spawned using a toolgun, IE the RT camera and such.
[editline]08:06PM[/editline]
Aha, nevermind i found the solution, use :GetOwner! :D
No, you don't use ent:GetOwner().
GetOwner dosent do that mostly, use .Owner
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