• How to scale individual bones on a player model?
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How do you scale individual bones on a model. I already know how to scale a player model in lua. I was assuming maybe you could retrieve what the bone is first and then set it to a variable and then set the scale of it from there. I also looked at the bone matrix stuff but I didn't see how that might help me achieve my goal. I know it should be possible because I remember in gmod 12 you could mess with your bones. I do know Gary or someone changed the way bone scaling worked when gmod 13 was released. I also know the pac allows you to somewhat scale the bones.
ent:ManipulateBoneScale(boneid, vector_scale) Works server and client.
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