• annoying model error (VIDEO)
    2 replies, posted
[url]http://www.youtube.com/watch?v=KLhKccri6cM[/url] video :D something weird happends.. i don't know what it is :/ [lua] function SaveMap() local EntsToSave = { "prop_physics" } local SavingEnts = { } for k, ent in pairs(ents.GetAll()) do if table.HasValue( EntsToSave, ent:GetClass() ) then local class = ent:GetClass() local pos = ent:GetPos() local ang = ent:GetAngles() local mdl = ent:GetModel() table.insert(SavingEnts, { Class = class, Pos = pos, Ang = ang, Mdl = mdl }) end end file.Write("map_data.txt", glon.encode(SavingEnts)) end concommand.Add("SaveMap",SaveMap) function BuildMap() local EntsToSpawn = glon.decode(file.Read("map_data.txt")) for k, v in pairs(EntsToSpawn) do local ent = ents.Create(v.Class) ent:SetModel(v.Mdl) ent:SetPos(v.Pos) ent:SetAngles(v.Ang) ent:Spawn() ent:SetMoveType(MOVETYPE_NONE) end end concommand.Add("BuildMap",BuildMap) [/lua]
The video is not giving us any useful information, please tell us what the problem is.
[QUOTE=Wizard of Ass;32607139]The video is not giving us any useful information, please tell us what the problem is.[/QUOTE] there is no errors giving, it runs on serverside.. it seems to the props are spawned twice.. one visible on invisible :s [editline]3rd October 2011[/editline] [img]http://img204.imageshack.us/img204/1769/bugbeg.png[/img] so i tried to save a prop above the ground, when it spawn there is one visible and one invisible, it's like the invisible dropping down :/ video comming! [url]http://www.youtube.com/watch?v=x97f9g6NDn4[/url] as you se in the video the invisible one falls right to the ground, if i try to push it it moves.. :P i try to jump on the top of it and it make some weird glitches it seems to [lua] ent:SetMoveType(MOVETYPE_NONE) [/lua] is making the bug.. :'( also i added this right after spawning :) [lua] ent:Activate() local phys = ent:GetPhysicsObject() if phys:IsValid() then phys:Wake() end [/lua] fixed with this [lua] phys:EnableMotion(false) [/lua]
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