I don't know how this with adding textures work, where do i put it ? Do i have to make a resource for the client via workshop?
I just don't know where to put the .png image and then use it in the code. I hope you understand, and hope you can help.
Sorry for my english :P
[CODE]
local tex = surface.GetTextureID("folder/yourtexturenamehere") //Gets the texture id
function drawTexture()
surface.SetTexture(tex)
surface.SetDrawColor(255,255,255,255) //Makes sure the image draws correctly
surface.DrawTexturedRect(ScrW()*0.5-32,ScrH()*0.5-32,64,64) // x, y, width, height values were the image should be drawn
end
hook.Add("HUDPaint","DrawTheTexture",drawTexture)
[/CODE]
Sorry, you need to Log In to post a reply to this thread.