I've been trying to grab each entity on the map (in this case weapons), but my problem is grabbing their X and Y coordinates to print the text out 2D:
[QUOTE] for _, v in pairs( getAllEnt() ) do
if v:IsWeapon() and v:IsValid() then
createText( "wep", "Default", 115, 115, Color ( 255, 255, 255, 255 ), 0, 0, 1, Color( 0, 0, 0, 255 ) )
end
end[/QUOTE]
don't worry about createText, it's just a function that uses surface.DrawText() (115, 155 are the x and y coordinates in this case)
I've done this before similar with players and text but that's because players have bones that you can use to pinpoint their X And Y coordinates
[highlight](User was banned for this post ("Wrong forum" - Grea$eMonkey))[/highlight]
Wrong area, goes in the questions subforum at the top.
Entity:GetPos():ToScreen()
Oh, sorry!
anyway, it worked thanks!
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