• Spawning entites
    2 replies, posted
I'v come across something strange when I create an entity. Say I set the entity's model to a ragdol prop, then spawn it, instead of spawning a static of the ragdol like a physics prop it instead creates more like a sprite. When i try to pick it up, it has a tiny hitbox at the models centre and rolls around extremely easy when knocked. I was wondering how i could up the hitbox or whatever is making it like it is so it does not roll around.
You can't spawn ragdolls as prop physics or something like that. First off make sure you are spawning the entity as a prop_ragdoll. Next, make sure that if you are changing the model then you are re-initializing the physics.
Ok so i got the entity creating a ragdoll, however now the use and think functions are doing nothing. its just a ragdoll. an idea how to fix?
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