Alright so Ive had a server for a while now and i got all my player models from the steam workshop. I just reset my entire server so i could start fresh because the workshop files took waaay to long to download. The only reason i used workshop for models is because it was the only way i didnt get errors. I do have FastDL and I do sync and and everything is in the right place but i still get an error for the model. I have tried different ones and they dont work. I am currently trying to put zelda in the pointshop and this is the lua file
[QUOTE]if (SERVER) then
player_manager.AddValidModel( "Zelda", "models/zelda.mdl" )
AddCSLuaFile( "Zelda_player_model.lua" )
end
list.Set( "PlayerOptionsModel", "Zelda", "models/zelda.mdl" )
--// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\--
if (SERVER) then
resource.AddFile( "models/zelda.mdl" )
resource.AddFile( "models/zelda.dx80.vtx" )
resource.AddFile( "models/zelda.dx90.vtx" )
resource.AddFile( "models/zelda.phy" )
resource.AddFile( "models/zelda.sw.vtx" )
resource.AddFile( "models/zelda.vvd" )
resource.AddFile( "materials/models/zelda/eyeball_l.vmt" )
resource.AddFile( "materials/models/zelda/eyeball_l.vtf" )
resource.AddFile( "materials/models/zelda/eyeball_r.vmt" )
resource.AddFile( "materials/models/zelda/eyeball_r.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS00.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS00.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS00_normal.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS01.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS01.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS01_normal.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS02.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS02.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS03.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS03.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS04.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS04.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS05.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS05.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS06.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS06.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS07.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS07.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS07r.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS07r.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS08.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS08.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS08_normal.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS10.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS10.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS12.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS12.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS14.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS14.vtf" )
resource.AddFile( "materials/models/zelda/ZeldSS15.vmt" )
resource.AddFile( "materials/models/zelda/ZeldSS15.vtf" )
resource.AddFile( "materials/models/zelda/zeldSS98.vtf" )
resource.AddFile( "materials/models/zelda/zeldSS99.vtf" )
end[/QUOTE]
this is the pointshop one
[QUOTE]ITEM.Name = 'Zelda'
ITEM.Price = 8500
ITEM.Model = 'models/zelda.mdl'
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end[/QUOTE]
(This is the same method I've always used for player models but theres always errors unless i use the workshop)
[editline]31st January 2014[/editline]
just figured it out...just had to remove if (SERVER) then and end
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