Can anybody make me a .lua script that unlocks ALL doors on the map when the map starts? Cause rp_downtown_v2 got a bug...most of the doors are locked.
[lua]
hook.Add("InitPostEntity", "UnlockDoors", function()
for k, v in pairs( ents.GetAll() ) do
if v:GetClass() == "prop_door_rotating" then
v:Fire("unlock")
end
end
end )
[/lua]
[lua]local doors = {
func_door = true,
func_door_rotating = true,
}
hook.Add("InitPostEntity", "UnlockAllDoors", function()
for _, ent in ipairs(ents.GetAll()) do
if doors[ent:GetClass()] then
ent:Fire("unlock")
end
end
end)[/lua]
[editline]05:44PM[/editline]
:ninja:
[QUOTE=MakeR;21629554][lua]local doors = {
func_door = true,
func_door_rotating = true,
}
hook.Add("InitPostEntity", "UnlockAllDoors", function()
for _, ent in ipairs(ents.GetAll()) do
if doors[ent:GetClass()] then
ent:Fire("unlock")
end
end
end[/lua]
[editline]05:44PM[/editline]
:ninja:[/QUOTE]
You're missing a ) on the last end
:chef:
[QUOTE=CombineGuru;21629775]You're missing a ) on the last end
:chef:[/QUOTE]
FUUUUUUU
thanks for pointing that out.
it somehow locked all doors, lol. what now?
Edit: It works now, I removed the "local doors" thingy.
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