• Clipplanes problem
    3 replies, posted
I've been trying to understand clipplanes for hours, for some reason it always shows the upper part of the model, and i need it to do the opposite, can anyone tell me what i've been doing wrong? [lua]function ENT:Draw() local normal = self:GetUp() local Mins = self:OBBMins().z local Maxs = self:OBBMaxs().z local Z = Mins+(((Maxs-Mins)/100)*self.dt.Factory.dt.PercentageComplete) local distance = normal:Dot(self:LocalToWorld(Vector(0,0,Z))) render.EnableClipping(true) render.PushCustomClipPlane(normal,distance) self:DrawModel() render.PopCustomClipPlane() end[/lua]
[lua]local normal = self:GetUp()*-1[/lua] [editline]05:20PM[/editline] That was just an educated guess by the way.
[QUOTE=MakeR;21629182][lua]local normal = self:GetUp()*-1[/lua] [editline]05:20PM[/editline] That was just an educated guess by the way.[/QUOTE] For fucks sake, i've been at it for hours and you fix it in a min, i need a break. Thanks by the way.
No problem.
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