I'm looking at the method from the keypad addon but i'm stuck.
Do a trace, get the hitnormal.
I did that but this is what I get.
This prop is standing up.
[IMG]http://i.snag.gy/E1SCe.jpg[/IMG]
[CODE]ent:SetAngles(trace.HitNormal:Angle())[/CODE]
Then modify the angle, like
[code]
ent:SetAngles(trace.HitNormal:Angle() - Angle(90,0,0))
[/code]
or something.
[QUOTE=Winter;43768149]I did that but this is what I get.
This prop is standing up.
[IMG]http://i.snag.gy/E1SCe.jpg[/IMG]
[CODE]ent:SetAngles(trace.HitNormal:Angle())[/CODE][/QUOTE]
You will need to modify the angle using :[URL="http://wiki.garrysmod.com/page/Angle/RotateAroundAxis"]RotateAroundAxis[/URL], I've never understood it enough to explain it though.
Ok thanks, that makes sense.
Although the angles don't seem to change no matter what.
[editline]3rd February 2014[/editline]
Ok, it finally worked when I tried using a different prop.
I appreciate all the support.
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