If I use this to spawn entity.
[lua]
local Category = "Strider"
local NPC = { Name = "Strider",
Class = "npc_strider",
OnFloor = true,
TotalSpawnFlags = 0,
Offset = 2,
Category = Category }
list.Set( "NPC", "npc_strider", NPC )
[/lua]
How do I get afterwards who spawned it?
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