• Pointshop Playerdeath
    2 replies, posted
Hi, here I am again.. I'm having a prophunt server, using _undefined's pointshop, but our problem is that trails doesn't get unequipped when a prop dies! I am not aware of why this is occurring, but I can imagine it has something todo with the way a prop dies. So how can I make a standard pointshop item holster when a prop is dead? Thanks a lot!
Not 100% sure as I don't have this problem so please don't hold me to this. [lua] function DoPlayerDeath(ply) SafeRemoveEntity(ply.TRAILNAME) end [/lua]
[QUOTE=Richtofen;43840498]Not 100% sure as I don't have this problem so please don't hold me to this. [lua] function DoPlayerDeath(ply) SafeRemoveEntity(ply.TRAILNAME) end [/lua][/QUOTE] If I'm right, the player don't "die", but gets into this spectate mode.
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