• Garrys Mod 13 Anti-Cheat
    72 replies, posted
Hey guys, I have been looking around for a long time for a Garrys Mod 13 Anti-cheat. I haven't been getting much luck at all. Could someone recommend me for a plugin/addon or send me in the right direction? Thanks.
Oubliette's [url=https://github.com/oubliette32/OACLite]OAC[/url] is pretty good and it's free. If you're willing to squeeze out a few bucks for one you can get ZeroTheFallen's [url=coderhire.com/browse/script/456/quack-anti-cheat]QAC[/url]. Though I personally recommend you get someone to write you a custom anticheat if cheating's that big of a concern for you.
you basically just need to gather all of the ones you can find and use them all.
Problem is that anything released will have a work-around to bypass it within a short period of time. This is why you can't find many out there. Any server that has a good anti-cheat keeps it secret and to themselves.
It's relatively easy to make an anticheat thatll catch mostly everyone and for those that it doesn't(which is usually few and far between) you can just use admins to ban em
i bypassed oac, qac, and every other skid sv_allowcslua & sv_cheats checker, if you want to test your anticheat against me tell me
I'd love to test mine against yours. bypass != no detection
[QUOTE=Aide;43804589]I'd love to test mine against yours. bypass != no detection[/QUOTE] Sorry for the late response, and yes i have no detections. I don't specifically go after specific anticheats just to stop them from sending information to the server by overriding net.Send or any other functions. I make it as dynamic as possible. I'll pm you my profile i usually use.
Thanks to those who came and tested.
[QUOTE=Aide;43809320]-snip-[/QUOTE] Reports: he got a screenshot that he can manually go over and look at, he says that is detection and i agree somewhat; screenshots are detection but they aren't able to trigger an auto ban.
Thats not my detection thats the 'Observer' tied to the servers admin mod. Probably would of help putting up rules when more people started joining with C cheats. I did enjoy the server and will probably put it back up today or tomorrow when I get back.
[QUOTE=Aide;43804589]I'd love to test mine against yours. bypass != no detection[/QUOTE] Well... My hack will probably avoid detection by [B]*most*[/B] of G-mod anticheats. [video=youtube;3g1IrPwvosI]http://www.youtube.com/watch?v=3g1IrPwvosI[/video]
Vast majority of the hacks that aren't detected are past and now have been C based ones. At one time(~2013) I did take screenshots of every users screens because it was an issue these were stored on the server and were updated. This was seperate from Observer that I mentioned. The method on how it was run and taken was different.
[QUOTE=ks_uw-the_cat;43810949]Well... My hack will probably avoid detection by [B]*most*[/B] of G-mod anticheats. [video=youtube;3g1IrPwvosI]http://www.youtube.com/watch?v=3g1IrPwvosI[/video][/QUOTE] and how many skids from MPGH would have a hack like that cheat detection isn't about catching all the fish in the ocean, just the vast majority (then screencaps and admins can get the rest :V)
[QUOTE=centran;43801885]Problem is that anything released will have a work-around to bypass it within a short period of time. This is why you can't find many out there. Any server that has a good anti-cheat keeps it secret and to themselves.[/QUOTE] Too bad anybody who isn't retarded will detour RunString and steal your anticheat and leak it Or just use c++ like anybody that is semi-intellgient
The purpose of QAC was not to battle with people like meep and others who know how to code (Cuz honestly im shit in comparison) but it will take out a vast majority of (s)kids. OAC hasnt been supported in awhile according to oubliette and I don't recommend it because IIRC it has problems/errors.
[QUOTE=MeepDarknessM;43809775]Reports: he got a screenshot that he can manually go over and look at, he says that is detection and i agree somewhat; screenshots are detection but they aren't able to trigger an auto ban.[/QUOTE] You also know how to tell your friends to fail at doxxing and DDosing me.
[QUOTE=zerothefallen;43815517]The purpose of QAC was not to battle with people like meep and others who know how to code (Cuz honestly im shit in comparison) but it will take out a vast majority of (s)kids. OAC hasnt been supported in awhile according to oubliette and I don't recommend it because IIRC it has problems/errors.[/QUOTE] I should release a new public bypass to fuck with all you anti cheat nerds
Please go ahead, I don't really mind lol.
[QUOTE=postalsatwink;43815553]I should release a new public bypass to fuck with all you anti cheat nerds[/QUOTE] Then they'll just patch that bypass.
[QUOTE=code_gs;43815653]Then they'll just patch that bypass.[/QUOTE] Just like they patched the one in my private hack right???? lmao
[QUOTE=postalsatwink;43815666]Just like they patched the one in my private hack right???? lmao[/QUOTE] You said you were going to release the bypass public, so it wouldn't be private after that.
[QUOTE=postalsatwink;43815666]Just like they patched the one in my private hack right???? lmao[/QUOTE] bye bye. I can see you'll be gone later today. [editline]6th February 2014[/editline] And he is
[QUOTE=postalsatwink;43815445]Too bad anybody who isn't retarded will detour RunString and steal your anticheat and leak it Or just use c++ like anybody that is semi-intellgient[/QUOTE] Uh, who says he uses RunString to execute it? Even if he does, it would HAVE to be hooked on the C++ end, assuming he does that, you can't detour RunString and catch his code unless you do it on a lower level (which would require a client side module). Regardless, keeping code secret is the easy part, it's the anti-detection that's the real hard part.
[QUOTE=c-unit;43815762]Uh, who says he uses RunString to execute it? Even if he does, it would HAVE to be hooked on the C++ end, assuming he does that, you can't detour RunString and catch his code unless you do it on a lower level (which would require a client side module). Regardless, keeping code secret is the easy part, it's the anti-detection that's the real hard part.[/QUOTE] uhm idk if you know how gmod lua works but if you detour runstringex in c++, you will be able to catch basically all lua sent at you aside from sendlua
[QUOTE=zerothefallen;43815799]uhm idk if you know how gmod lua works but if you detour runstringex in c++, you will be able to catch basically all lua sent at you aside from sendlua[/QUOTE] idk if you know how c++ works, but, doing that would require a client side module. [editline]pre AD era[/editline] Even if you loaded the hack into your own game, there are plenty of ways to stop you from simply detouring 1 func and printing the args.
[QUOTE=Bo98;43815690]bye bye. I can see you'll be gone later today. [editline]6th February 2014[/editline] And he is[/QUOTE] OH NO IM BANNED FROM A FREE FORUM :(((((( shut the fuck up you aloser [QUOTE=c-unit;43815845]idk if you know how c++ works, but, doing that would require a client side module.[/QUOTE] idk if u know how gmod works but vac doesnt so injecting a hack means you wont be banned and you can steal whatever you want ;) [img]http://i.imgur.com/KeINeyS.png[/img] [editline]7th February 2014[/editline] [QUOTE=c-unit;43815845]idk if you know how c++ works, but, doing that would require a client side module. [editline]pre AD era[/editline] Even if you loaded the hack into your own game, there are plenty of ways to stop you from simply detouring 1 func and printing the args.[/QUOTE] you are so stupid and have literally no idea what you are talking about any lua that runs clientside in garrysmod runs through RunString (Client lua interface index 88) [highlight](User was permabanned for this post ("Gimmick" - Swebonny))[/highlight]
[QUOTE=hacklordwuat;43816137] you are so stupid and have literally no idea what you are talking about any lua that runs clientside in garrysmod runs through RunString (Client lua interface index 88)[/QUOTE] So you plan to vhook garry's lua execution wrapper function to catch the code? Maybe that will catch the people who aren't trying to secure their code...My point is, why use garry's wrapper funcs? Use lua_load (which can load compiled lua, not 100% sure if luaJIT's lua_load can or not though). Between obfuscating, and compiling it, 90% of the gmod community wouldn't be able to phase you.
[QUOTE=c-unit;43816330]So you plan to vhook garry's lua execution wrapper function to catch the code? Maybe that will catch the people who aren't trying to secure their code...My point is, why use garry's wrapper funcs? Use lua_load (which can load compiled lua, not 100% sure if luaJIT's lua_load can or not though). Between obfuscating, and compiling it, 90% of the gmod community wouldn't be able to phase you.[/QUOTE] literally everything already runs through garrys wrapper classes
[QUOTE=hacklordwuat;43816375]literally everything already runs through garrys wrapper classes[/QUOTE] This is pretty much true and slows gmod down. It's gross.
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