• TTT fretta issue
    8 replies, posted
I have added ttt to my server. At the end of the prop hunt rounds, fretta comes up normally but in ttt, it just cycles maps and we have to manually start a vote. I have map cycle disabled and fretta enabled. Please help. Thanks.
TTT is not on the fretta base, therefore has no way/reason to trigger.
[QUOTE=NiandraLades;43840821]TTT is not on the fretta base, therefore has no way/reason to trigger.[/QUOTE] But wait, why is there a fretta option in the config?
[QUOTE=Hivloger;43840872]But wait, why is there a fretta option in the config?[/QUOTE] What version of TTT are you using? There is no fretta option in the config.
The most recent [URL]http://ttt.badking.net/config-and-commands/convars[/URL] Thats on the ttt creator's website.
[QUOTE=Hivloger;43841204]The most recent [URL]http://ttt.badking.net/config-and-commands/convars[/URL] Thats on the ttt creator's website.[/QUOTE] [img]http://i.imgur.com/KtzU6Hm.png[/img]
[url]https://github.com/Metapyziks/Octarine-Moon/blob/master/garrysmod/gamemodes/terrortown/readme.txt[/url] <--------- Read Me for ttt
[QUOTE=Hivloger;43841315][url]https://github.com/Metapyziks/Octarine-Moon/blob/master/garrysmod/gamemodes/terrortown/readme.txt[/url] <--------- Read Me for ttt[/QUOTE] If you check the third line, you'll see that's for Garry's Mod 10. When GMOD13 was released, fretta was removed from the game, however was converted and fixed up by JetBoom, meaning TTT no longer uses it. You might get lua errors when you try this, because GMOD doesn't seem to like fluid gamemode changes that derive from difference bases, but stick this in your terrortown.txt file inside gamemodes/terrortown: [code] "selectable" "1" "fretta_maps" { "1" "ttt_" } [/code]
Im trying it now, no errors so far. [editline]8th February 2014[/editline] No lua errors but it doesn't work.
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