• Why aint this working?
    13 replies, posted
Once again, I need help.. :ohdear: I want the zombie to go to a random location, defined in the "WalkTo" Table. [lua] local Zombie = ents.Create("npc_fastzombie") Zombie:SetPos( Vector( 900+math.random(-150,150), 97+math.random(-150,150), 175 ) ) Zombie:Spawn() local WalkTo = { Vector(-834, 733, 75), Vector(-302, -596, 67), Vector(-47, -264, 100), Vector(337, -483, 80) } Zombie:SetLastPosition( WalkTo[math.random(1,4)] ) Zombie:SetSchedule( SCHED_FORCED_GO ) [/lua] But the zombie just stand still where it spawns.. :argh: So, why aint this working.. And how do I fix it? :geno:
Anyone? D:
probbably something with the zombie AI, trying changing class to citizen and check if it works
Tried, didnt work. I just realized, Isnt it that NPCs CANT go very far? Doesent it have be a short distance? :sigh:
[QUOTE=Tobba;21818191]probbably something with the zombie AI, trying changing class to citizen and check if it works[/QUOTE]
[QUOTE=Busymonkey;21834423][/QUOTE] I have checked it... read what I posted above you..
[i]18 Hours Ago Last edited by Dragge; 2 Minutes Ago at 03:59PM.. [/i] Nice try.
[QUOTE=Busymonkey;21834558][i]18 Hours Ago Last edited by Dragge; 2 Minutes Ago at 03:59PM.. [/i] Nice try.[/QUOTE] Well, I just added that little thing becasue I forgot to mention that I tried it. WELL SORRREEH..
And I just pointed it out. [editline]15:41[/editline] And you try to make me look like the fool.
[QUOTE=Busymonkey;21834856]And I just pointed it out. [editline]15:41[/editline] And you try to make me look like the fool.[/QUOTE] Im sorry :ohdear:
:whip: [editline]04:23PM[/editline] Oh and on-topic, I have no idea.
Check on a shorter distance
[QUOTE=Tobba;21834995]Check on a shorter distance[/QUOTE] It works on a shorter distance, But I want them to walk a longer distance without having like 10 moveto points
[QUOTE=Dragge;21835040]It works on a shorter distance, But I want them to walk a longer distance without having like 10 moveto points[/QUOTE] Then make a SNPC
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