• World angles for effect or something
    2 replies, posted
So I'm creating effect with this: [code]local trace = {} trace.start = self.Owner:GetShootPos() trace.endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * 10^14 trace.filter = self.Owner local tr = util.TraceLine(trace) local effect = EffectData() effect:SetOrigin(tr.HitPos) effect:SetAngles(Angle(0,0,0)) util.Effect("ut99_asmd_exp", effect) if tr.HitWorld then util.Effect( "ut99_asmd_ring", effect ) end[/code] How to get world angles to prevent this? I want to set wall/slope angles if I hit it [IMG_thumb]http://i.imgur.com/Bf9yn8s.jpg[/IMG_thumb] [IMG_thumb]http://i.imgur.com/1xai2Et.jpg[/IMG_thumb]
tr.HitNormal:Angle()
[QUOTE=Robotboy655;43886514]tr.HitNormal:Angle()[/QUOTE] Thanks!
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