• Scripted entity animation triggering?
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I was working on a halo project for Garry's mod and I thought. What if I could script an npc, or just the weapon in general to allow me to play a "final blow" animation. Which would play an interesting animation and kill the npc instantly. Any Ideas? Here are the animations I may use. (I could also use an animation to jump over a scripted entity possibly?) [video=youtube;0wEvdDNJ5Bs]http://www.youtube.com/watch?v=0wEvdDNJ5Bs&feature=mfu_in_order&list=UL[/video]
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