• Particles do not appear on server
    0 replies, posted
As the title says, particles appear to the client holding the swep but no one else. [CODE] function SWEP:Think() if (SERVER) then return end; if (self:GetNetworkedBool("IsAlive")) then if (!self.hasHooked) then self.hasHooked = true hook.Add("CalcView", "MyCalcView", MyCalcView) end self.SmokeTimer = self.SmokeTimer or 0 if ( self.SmokeTimer > CurTime() ) then return end self.SmokeTimer = CurTime() + 0.03 local vOffset = self.Owner:LocalToWorld( vector_origin ) + Vector( math.Rand( -3, 3 ), math.Rand( -3, 3 ), math.Rand( -3, 3 ) ) local vNormal = (vOffset - self.Owner:EyePos()):GetNormalized() local particle = self.emitter:Add("particles/smokey", vOffset) particle:SetVelocity( vNormal * math.Rand( 20, 50 ) ) particle:SetDieTime( 4.0 ) particle:SetStartAlpha( 255 ) particle:SetStartSize( math.Rand( 100, 130 ) ) -- 20, 36 particle:SetEndSize( math.Rand( 18, 36 ) ) --24, 48 particle:SetRoll( math.Rand( -0.5, 0.5 ) ) particle:SetColor( 50, 50, 50 ) else if (self.hasHooked) then self.hasHooked = false hook.Remove("CalcView", "MyCalcView") end end end [/CODE] Any help is appreciated.
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