Ok so I finally managed to get some SWEPs to work in TTT, but I'm now faced with a problem, I can't change the rate of fire of any of them.
I added 3 guns:
M9k Glock 18
M9k M4A1
M9k Uzi
Uzi:
[CODE]
-- Variables that are used on both client and server
SWEP.Gun = ("m9k_uzi") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Submachine Guns"
SWEP.Author = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "UZI" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 39 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = false -- set false if you want no crosshair
SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.HoldType = "ar2" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
// TTT Convertion Code \\
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_HEAVY
SWEP.AutoSpawnable = true
SWEP.AmmoEnt = "item_ammo_smg1_ttt"
SWEP.InLoadoutFor = nil
SWEP.AllowDrop = true
SWEP.IsSilent = false
SWEP.NoSights = true
// TTT Convertion Code \\
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_imi_uzi01.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_uzi_imi.mdl" -- Weapon world model
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false
SWEP.Primary.Sound = Sound("Weapon_uzi.single") -- Script that calls the primary fire sound
SWEP.Primary.RateofFire = 900 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 -- Size of a clip
SWEP.Primary.DefaultClip = 30 -- Bullets you start with
SWEP.Primary.ClipMax = 90
SWEP.Primary.KickUp = 0.3 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.Secondary.IronFOV = 65 -- How much you 'zoom' in. Less is more!
SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1
SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
SWEP.Primary.Damage = 12 -- Base damage per bullet
SWEP.Primary.Spread = .028 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .018 -- Ironsight accuracy, should be the same for shotguns
-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(-2.951, -2.629, 1.633)
SWEP.IronSightsAng = Vector(0.109, -0.772, 1.725)
SWEP.SightsPos = Vector(-2.951, -2.629, 1.633)
SWEP.SightsAng = Vector(0.109, -0.772, 1.725)
SWEP.RunSightsPos = Vector(3.858, -2.945, 0.057)
SWEP.RunSightsAng = Vector(-5.237, 40.471, 0)
if (gmod.GetGamemode().Name == "Murderthon 9000") then
SWEP.Slot = 1 -- Slot in the weapon selection menu
SWEP.Weight = 3 -- rank relative to other weapons. bigger is better
end
[/CODE]
M4A1:
[CODE]
-- Variables that are used on both client and server
SWEP.Gun = ("m9k_m4a1") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Assault Rifles"
SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.Icon = "VGUI/ttt/icon_m16" -- Icon
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "M4A1" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 34 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = false -- set false if you want no crosshair
SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.HoldType = "ar2" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
// TTT Convertion Code \\
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_HEAVY
SWEP.AutoSpawnable = true
SWEP.AmmoEnt = "item_ammo_pistol_ttt"
SWEP.InLoadoutFor = nil
SWEP.AllowDrop = true
SWEP.IsSilent = false
SWEP.NoSights = false
// TTT Convertion Code \\
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = true
SWEP.ViewModel = "models/weapons/v_m4a1_iron.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_m4a1_iron.mdl" -- Weapon world model
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false
SWEP.HeadshotMultiplier =1.75
SWEP.Primary.Sound = Sound("Dmgfok_M4A1.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 650 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 20 -- Size of a clip
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 20 -- Bullets you start with
SWEP.Primary.KickUp = 0.26 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.4 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "pistol" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more!
SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1
SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
SWEP.Primary.Damage = 20 -- Base damage per bullet
SWEP.Primary.Spread = .04 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .01 -- Ironsight accuracy, should be the same for shotguns
-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector (2.4537, 1.0923, 0.2696)
SWEP.IronSightsAng = Vector (-0.0105, -0.0061, 0)
SWEP.SightsPos = Vector (2.4537, 1.0923, 0.2696)
SWEP.SightsAng = Vector (-0.0105, -0.0061, 0)
SWEP.RunSightsPos = Vector (-3.0328, 0, 1.888)
SWEP.RunSightsAng = Vector (-24.2146, -36.522, 10)
[/CODE]
Glock:
[CODE]
-- Variables that are used on both client and server
SWEP.Gun = ("m9k_glock") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Pistols"
SWEP.Author = "iron angles and models hexed and converted
[QUOTE=zCoGaming;44032461]Ok so I finally managed to get some SWEPs to work in TTT, but I'm now faced with a problem, I can't change the rate of fire of any of them.
I added 3 guns:
M9k Glock 18
M9k M4A1
M9k Uzi
-snip-
I have SWEP.Primary.RPM set to a value in all 3 of them but it has no effect in game.
I'm stumped now :([/QUOTE]
SWEP.Primary.Delay
[code]SWEP.Primary.RateofFire ="keyword operator">="keyword operator">= 900[/code]
What the hell does keyword operator mean
[QUOTE=NiandraLades;44032606][code]SWEP.Primary.RateofFire ="keyword operator">="keyword operator">= 900[/code]
What the hell does keyword operator mean[/QUOTE]
From what I know it occurs when there's an issue with the forum, I've seen it in many posts due to some bug.
[QUOTE=NiandraLades;44032606][code]SWEP.Primary.RateofFire ="keyword operator">="keyword operator">= 900[/code]
What the hell does keyword operator mean[/QUOTE]
I don't remember typing that O.O
[editline]24th February 2014[/editline]
[QUOTE=Sm63;44032553]SWEP.Primary.Delay[/QUOTE]
Thanks, it worked :D
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