• Changing CurTime
    11 replies, posted
hey guys im trying yo change the CurTime on a SWEP because it takes too long to refire it's like 10 sec to cool down...is there a way to change it to rapid fire?? Heres the code: -MissileStorm ENT.ShootMissileStormDel = CurTime() ENT.UseMissileStormDel = CurTime() ENT.NextMissileStorm = CurTime() ENT.MissileStormDestPos = Vector(0,0,0)
No.
:wtc:
You can't change CurTime() because that's like making a minute twice as fast in real life.
You can change CurTime but there's no point in doing it. [editline]11:48AM[/editline] Just change what you add on to CurTime()
[QUOTE=|FlapJack|;22120429]You can change CurTime but there's no point in doing it. [editline]11:48AM[/editline] Just change what you add on to CurTime()[/QUOTE] Yeah but he as asking if you change the time that CurTime() represents
[quote]because it takes too long to refire it's like 10 sec to cool down...is there a way to change it to rapid fire??[/quote] messing with CurTime isnt the way to go, change the values instead
[lua]curtime = CurTime function CurTime() return curtime() + 1 end[/lua]
The OP is clearly trying to exploit a server so he can fire faster
Or maybe he doesn't know shit about Lua and CurTime() and doesn't know what it does. [editline]06:43PM[/editline] Apparently, all he wants is make a weapon shoot faster.
[lua]function CurTime() return 1; end[/lua]
/facepalm
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